d3pr3ss3dkld

Cape Verde
197 matches tracked 45 matches in 30 days
Last updated:

How does d3pr3ss3dkld play?

Rating 0.99 (from 177 matches) K/R 0.68 ADR 75.9 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.2
Knife kills 4 in 197 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 11%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 18x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.9, Headshots at 45%
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −6 pp, ELO −118

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
56 matches · 46% win rate
On Ancient −31 ELO
41 matches · 61% win rate
On Fridays −30 ELO, win rate 42%

d3pr3ss3dkld loses the most ELO on Dust 2: −116 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 1.85 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 32%
0.65 better than 17%
73.7 better than 20%
0.95 better than 29%
44% of 184 duels better than 19%
48% of 40 situations better than 74%
Ancient41
61% better than 85%
0.76 better than 65%
82.0 better than 57%
1.09 better than 78%
48% of 168 duels better than 35%
38% of 24 situations right on the average
Anubis37
41% better than 22%
0.68 better than 27%
76.9 better than 33%
0.99 better than 45%
45% of 116 duels better than 20%
33% of 33 situations better than 40%
Mirage36
42% better than 21%
0.65 better than 15%
72.6 better than 16%
0.94 better than 25%
49% of 152 duels better than 41%
21% of 14 situations better than 10%
Nuke14
71% -
0.63 -
72.6 -
0.96-
54% of 52 duels -
50% of 8 situations -
Inferno7
57% -
0.72 -
77.5 -
1.05-
60% of 30 duels -
0% of 1 situations -
Cache6
67% -
0.76 -
74.6 -
1.12-
58% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3pr3ss3dkld plays

Across 197 matches d3pr3ss3dkld averages K/R 0.68 and ADR 75.9; the rating across the 177 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.1 kills per match with 45% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 60 of 177 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 128 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. d3pr3ss3dkld loses the most ELO on Dust 2 (−116 ELO, win rate 46%). Things go best on Mirage (+29 ELO, win rate 42%). Got weaker: K/R −0.04, Rating −0.08, Win rate −6 pp, ELO −118. Unchanged in recent months: ADR at 74.9, Headshots at 45%. Last 30 days: 45 matches, win rate 47%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.