d3nd1ss

Guam
On FACEIT since 2023 175 matches tracked 119 matches in 30 days
ELO ▲ 306
3,023
30-day peak: 3,023
Rank EU ▲ 1,107 places
#7,488
Guam #3 in Guam
30 days · prev. #8,595 · best #6,329
Last updated:

How does d3nd1ss play?

Rating 1.16 K/R 0.82 ADR 87.9 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 2.9
Knife kills 2 in 175 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 23x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +1,041
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.16, Rating −0.23, ADR −10.4

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.80 (at the start 0.96). Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −73 ELO
38 matches · 53% win rate
On Dust 2 −17 ELO
35 matches · 49% win rate
On Fridays ±0 ELO, win rate 48%

d3nd1ss loses the most ELO in match 2 of the day: −73 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
62% better than 79%
0.87 better than 89%
91.5 better than 87%
1.22 better than 88%
58% of 355 duels better than 80%
36% of 61 situations better than 41%
Dust 235
49% better than 27%
0.79 better than 64%
85.0 better than 64%
1.12 better than 64%
52% of 159 duels better than 47%
32% of 22 situations better than 29%
Anubis23
65% better than 81%
0.81 better than 75%
87.8 better than 79%
1.16 better than 78%
63% of 91 duels better than 94%
42% of 19 situations better than 58%
Ancient18
28% better than 1%
0.71 better than 27%
82.3 right on the average
0.97 better than 20%
59% of 66 duels better than 84%
38% of 8 situations right on the average
Inferno11
82% -
0.82 -
81.3 -
1.21-
57% of 46 duels -
60% of 5 situations -
Cache4
75% -
0.75 -
86.8 -
1.20-
67% of 9 duels -
0% of 1 situations -
Nuke4
75% -
0.76 -
87.5 -
1.05-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3nd1ss plays

Across 175 matches d3nd1ss averages K/R 0.82, ADR 87.9 and a rating of 1.16. Biggest strength: K/D at 1.22, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 94 of 175 matches the rating was 1.10 or higher (54%), in 40 it was below 0.90. In 140 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.37. d3nd1ss loses the most ELO in match 2 of the day (−73 ELO, win rate 53%). Things go best on Mirage (+98 ELO, win rate 62%). Match no. 1 of the day goes best: 68% win rate, +42 ELO. Improved over the last three months: Win rate +9 pp, ELO +1,041. Got weaker: K/R −0.16, Rating −0.23, ADR −10.4. Unchanged in recent months: Headshots at 49%. Last 30 days: 119 matches, win rate 58%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.