d3m1antv

Norway
On FACEIT since 2016 75 matches tracked 20 matches in 30 days
Last updated:

How does d3m1antv play?

Rating 0.99 K/R 0.72 ADR 79.3 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 2%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 8x 4K, 4 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether d3m1antv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −4 ELO
20 matches · 45% win rate
In match 1 of the day ±0 ELO
24 matches · 50% win rate

d3m1antv loses the most ELO in match 2 of the day: −4 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.40 · Dust 2
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
68% better than 95%
0.75 better than 57%
82.4 better than 61%
1.04 better than 52%
52% of 87 duels better than 55%
22% of 9 situations better than 13%
Anubis14
50% -
0.71 -
79.9 -
0.98-
46% of 50 duels -
44% of 9 situations -
Mirage14
64% -
0.74 -
79.7 -
1.03-
50% of 48 duels -
63% of 8 situations -
Ancient12
58% -
0.75 -
84.8 -
1.03-
68% of 44 duels -
0% of 5 situations -
Nuke8
50% -
0.58 -
67.7 -
0.80-
30% of 40 duels -
67% of 3 situations -
Inferno7
43% -
0.66 -
72.6 -
0.92-
43% of 28 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3m1antv plays

Across 75 matches d3m1antv averages K/R 0.72, ADR 79.3 and a rating of 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 25 of 75 matches the rating was 1.10 or higher (33%), in 31 it was below 0.90. In 65 matches with detailed stats: 8 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. d3m1antv loses the most ELO in match 2 of the day (−4 ELO, win rate 45%). Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.