d2e00k6o

Serbia
On FACEIT since 2020 378 matches tracked 71 matches in 30 days
Last updated:

How does d2e00k6o play?

Rating 1.08 K/R 0.75 ADR 78.7 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 376 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 3.0
Knife kills 6 in 376 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 37x 4K, 1 ace in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 78.7, Headshots at 54%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −107 ELO
44 matches · 52% win rate
On Ancient −9 ELO
66 matches · 68% win rate
Between 12:00 and 18:00 +81 ELO, win rate 50%
On Fridays +36 ELO, win rate 46%

d2e00k6o loses the most ELO on Nuke: −107 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.50 · Ancient
  3. Longest win streak: 12 wins in a row · Inferno

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% right on the average
0.76 better than 57%
80.4 better than 47%
1.07 better than 61%
55% of 402 duels better than 71%
31% of 77 situations better than 28%
Dust 285
48% better than 36%
0.73 better than 44%
76.9 better than 26%
1.07 better than 60%
58% of 324 duels better than 82%
33% of 72 situations better than 40%
Ancient66
68% better than 92%
0.80 better than 74%
84.0 better than 63%
1.17 better than 88%
58% of 291 duels better than 84%
47% of 49 situations better than 75%
Nuke44
52% better than 36%
0.74 better than 39%
75.5 better than 19%
1.05 better than 48%
53% of 171 duels right on the average
32% of 37 situations better than 26%
Anubis37
57% better than 66%
0.72 better than 36%
75.5 better than 17%
1.05 better than 52%
55% of 139 duels better than 67%
32% of 31 situations better than 38%
Cache21
62% -
0.65 -
73.0 -
0.97-
48% of 65 duels -
50% of 12 situations -
Inferno19
53% right on the average
0.71 better than 28%
79.3 better than 34%
1.02 better than 32%
54% of 70 duels right on the average
22% of 9 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How d2e00k6o plays

Across 376 matches d2e00k6o averages K/R 0.75, ADR 78.7 and a rating of 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Ancient with a 68% win rate in 66 matches. In 163 of 376 matches the rating was 1.10 or higher (43%), in 119 it was below 0.90. In 297 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. d2e00k6o loses the most ELO on Nuke (−107 ELO, win rate 52%). Things go best on Dust 2 (+121 ELO, win rate 48%). Match no. 4 of the day goes best: 68% win rate, +60 ELO. Improved over the last three months: ELO +109. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 78.7, Headshots at 54%. Last 30 days: 71 matches, win rate 54%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.