d1zz_y-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average17% of 1v2s won and so clearly below the average (23%).
Weapons and aim
Average46% headshots and so just above the average (45%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 0.99 (at the start 0.89). Just below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 83.3. Last 3 months: 82.0 (at the start 80.1). Slightly above the average (79.4).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 47% (at the start 43%). Slightly above the average (45%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 43%). Just below the average (51%).
Best month: September 2026 with 1,373. Last 3 months: 1,305 (at the start 1,146).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 70%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
d1zz_y- loses the most ELO in match 2 of the day: +8 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Anubis
- Highest rating in a match: 2.19 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How d1zz_y- plays
Across 85 matches d1zz_y- averages K/R 0.71, ADR 81.6 and a rating of 0.97. Biggest strength: Utility damage per round at 6.6, better than 93% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 24% of level 6 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 29 of 85 matches the rating was 1.10 or higher (34%), in 37 it was below 0.90. In 64 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. d1zz_y- loses the most ELO in match 2 of the day (+8 ELO, win rate 40%). Improved over the last three months: K/R +0.05, Rating +0.10, Headshots +4 pp, Win rate +7 pp, ELO +159. Unchanged in recent months: ADR at 82.0. Last 30 days: 1 matches, win rate 0%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.