d1zya97

MC
190 matches tracked 42 matches in 30 days
Last updated:

How does d1zya97 play?

Rating 1.07 K/R 0.77 ADR 79.0 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+8 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 81%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 25x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +7.0, Win rate +4 pp, ELO +394
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −84 ELO
20 matches · 50% win rate
On Anubis −60 ELO
43 matches · 51% win rate
Between 0:00 and 6:00 −182 ELO, win rate 43%
On Mondays ±0 ELO, win rate 40%

d1zya97 loses the most ELO on Inferno: −84 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 54%
0.77 better than 63%
78.3 better than 37%
1.09 better than 68%
53% of 279 duels better than 60%
44% of 27 situations better than 65%
Anubis43
51% better than 45%
0.82 better than 83%
82.2 better than 54%
1.15 better than 83%
61% of 244 duels better than 92%
38% of 26 situations better than 46%
Ancient35
46% better than 28%
0.75 right on the average
79.4 better than 40%
1.01 better than 42%
62% of 156 duels better than 94%
50% of 22 situations better than 79%
Inferno20
50% better than 35%
0.74 better than 48%
77.8 better than 27%
1.07 better than 57%
59% of 98 duels better than 79%
60% of 10 situations better than 91%
Dust 213
62% -
0.59 -
67.2 -
0.83-
35% of 46 duels -
100% of 7 situations -
Nuke12
50% -
0.80 -
83.0 -
1.15-
54% of 52 duels -
33% of 6 situations -
Cache6
33% -
0.79 -
80.0 -
1.09-
54% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1zya97 plays

Across 190 matches d1zya97 averages K/R 0.77, ADR 79.0 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 95 of 190 matches the rating was 1.10 or higher (50%), in 63 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. d1zya97 loses the most ELO on Inferno (−84 ELO, win rate 50%). Things go best in match 2 of the day (+64 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +64 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.0, Win rate +4 pp, ELO +394. Got weaker: Headshots −13 pp. Last 30 days: 42 matches, win rate 60%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.