d1zekk

Russia
217 matches tracked 82 matches in 30 days
Last updated:

How does d1zekk play?

Rating 1.05 K/R 0.77 ADR 80.3 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.05+0.05 · Ø 1.00 better than 80%
Pistol kills per match 3.2
Knife kills 4 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.0%).

2K rounds 14.5%+1.5 pp · Ø 13.0% better than 88%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 37x 4K, 3 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 8%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether d1zekk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 217 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
40 matches · 60% win rate
On Mirage −24 ELO
73 matches · 42% win rate
On Sundays −43 ELO, win rate 40%

d1zekk loses the most ELO on Anubis: −27 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.10 · Ancient
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
42% better than 24%
0.76 better than 73%
80.7 better than 62%
1.04 better than 70%
54% of 435 duels better than 78%
35% of 40 situations better than 44%
Anubis40
60% better than 80%
0.81 better than 91%
83.2 better than 75%
1.12 better than 88%
55% of 190 duels better than 79%
46% of 24 situations better than 72%
Dust 237
49% better than 47%
0.74 better than 65%
79.0 better than 52%
1.01 better than 58%
48% of 185 duels better than 39%
32% of 34 situations better than 35%
Ancient32
59% better than 76%
0.78 better than 84%
81.4 better than 66%
1.09 better than 87%
48% of 163 duels better than 41%
27% of 30 situations better than 23%
Nuke26
54% better than 61%
0.77 better than 71%
78.4 better than 44%
1.04 better than 63%
54% of 163 duels better than 73%
17% of 18 situations better than 7%
Inferno5
20% -
0.64 -
66.0 -
0.83-
29% of 21 duels -
40% of 5 situations -
Cache4
25% -
0.64 -
75.5 -
0.80-
45% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1zekk plays

Across 217 matches d1zekk averages K/R 0.77, ADR 80.3 and a rating of 1.05. Biggest strength: Headshot rate at 53%, better than 88% of level 6 players. Most room to improve: Utility damage per round at 1.9, better than only 8% of level 6 players. Averages 17.3 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 88 of 217 matches the rating was 1.10 or higher (41%), in 76 it was below 0.90. In 196 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. d1zekk loses the most ELO on Anubis (−27 ELO, win rate 60%). Things go best on Dust 2 (+100 ELO, win rate 49%). Match no. 2 of the day goes best: 60% win rate, +28 ELO. Last 30 days: 82 matches, win rate 49%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.