d1ss-
Name history of d1ss-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (3.9%).
Utility and deaths
Strength9.8 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.14. Last 3 months: 0.94 (at the start 0.96). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 87.8. Last 3 months: 77.3 (at the start 81.3). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 46% (at the start 48%). Clearly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 49% (at the start 41%). Right on the average (49%).
Best month: October 2026 with 2,176. Last 3 months: 2,001 (at the start 1,924).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 214 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
d1ss- loses the most ELO on Nuke: −17 ELO, 28% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Inferno
- Most kills in a match: 36 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 214 matchesCompared with players on the same level who have at least 15 matches on the map.
How d1ss- plays
Across 214 matches d1ss- averages K/R 0.67, ADR 78.4 and a rating of 0.95. Biggest strength: Utility hit rate at 48%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 8% of level 9 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 68 matches. In 65 of 214 matches the rating was 1.10 or higher (30%), in 101 it was below 0.90. In 140 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. d1ss- loses the most ELO on Nuke (−17 ELO, win rate 28%). Things go best on Inferno (+19 ELO, win rate 60%). Match no. 4 of the day goes best: 57% win rate, −17 ELO. Improved over the last three months: Win rate +8 pp, ELO +77. Got weaker: ADR −4.0, Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94. Last 30 days: 69 matches, win rate 48%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.