d1rk

Russia
On FACEIT since 2019 106 matches tracked 46 matches in 30 days
Last updated:

How does d1rk play?

Rating 1.03 K/R 0.71 ADR 74.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 11x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +8.8, Headshots +2 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −264

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 −30 ELO, win rate 45%

d1rk loses the most ELO on Mirage: −69 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Anubis
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 20%
0.72 better than 37%
74.4 better than 17%
1.01 better than 38%
49% of 74 duels better than 33%
17% of 24 situations better than 4%
Anubis20
45% better than 25%
0.76 better than 56%
78.1 better than 32%
1.11 better than 71%
53% of 59 duels better than 55%
46% of 24 situations better than 68%
Nuke19
58% better than 60%
0.68 better than 14%
72.6 better than 8%
1.02 better than 37%
51% of 49 duels better than 42%
54% of 13 situations better than 83%
Dust 215
60% better than 76%
0.66 better than 13%
67.9 better than 2%
0.96 better than 20%
37% of 41 duels better than 2%
46% of 13 situations better than 73%
Ancient13
54% -
0.70 -
77.3 -
0.98-
50% of 30 duels -
33% of 9 situations -
Cache5
60% -
0.92 -
91.4 -
1.39-
59% of 17 duels -
33% of 6 situations -
Inferno4
25% -
0.53 -
69.4 -
0.66-
50% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1rk plays

Across 106 matches d1rk averages K/R 0.71, ADR 74.9 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 38 of 106 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 66 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. d1rk loses the most ELO on Mirage (−69 ELO, win rate 45%). Things go best on Anubis (+30 ELO, win rate 45%). Improved over the last three months: K/R +0.11, Rating +0.17, ADR +8.8, Headshots +2 pp, Win rate +8 pp. Got weaker: ELO −264. Last 30 days: 46 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.