d1mouch

Kazakhstan
167 matches tracked 20 matches in 30 days
Last updated:

How does d1mouch play?

Rating 1.03 K/R 0.73 ADR 77.1 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 26%+16 pp · Ø 10% better than 93%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.7
Knife kills 10 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 77%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 22x 4K, 4 aces in 146 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether d1mouch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
28 matches · 32% win rate
In match 2 of the day −28 ELO
24 matches · 38% win rate
On Anubis −27 ELO
27 matches · 48% win rate

d1mouch loses the most ELO in match 1 of the day: −59 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.10 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 51%
0.74 better than 54%
78.2 better than 39%
1.05 better than 63%
53% of 403 duels better than 65%
40% of 55 situations better than 56%
Dust 229
45% better than 31%
0.65 better than 14%
69.5 better than 6%
0.97 better than 32%
38% of 105 duels better than 4%
50% of 18 situations better than 81%
Anubis27
48% better than 43%
0.76 better than 65%
80.6 right on the average
1.06 better than 65%
52% of 126 duels better than 57%
47% of 17 situations better than 72%
Inferno8
38% -
0.74 -
80.7 -
1.04-
41% of 29 duels -
33% of 3 situations -
Ancient6
33% -
0.70 -
75.3 -
0.91-
43% of 23 duels -
0% of 3 situations -
Nuke3
33% -
0.68 -
71.2 -
0.92-
67% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1mouch plays

Across 167 matches d1mouch averages K/R 0.73, ADR 77.1 and a rating of 1.03. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 16.4 kills per match with 36% headshots. The strongest map is Mirage with a 51% win rate in 92 matches. In 63 of 167 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 146 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.14. d1mouch loses the most ELO in match 1 of the day (−59 ELO, win rate 32%). Things go best from match 5 of the day (+28 ELO, win rate 53%). Match no. 3 of the day goes best: 65% win rate. Last 30 days: 20 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.