d1mon1

Canada
On FACEIT since 2017 229 matches tracked 45 matches in 30 days
ELO
2,262
Peak across the last 229 matches: 2,262
Rank NA ▲ 1,259 places
#3,467
Canada #446 in Canada
30 days · prev. #4,726 · best #3,419
Last updated:

How does d1mon1 play?

Rating 1.19 (from 188 matches) K/R 0.84 ADR 88.0 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 188 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 38x 4K, 4 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +292
= Stayed the same
K/R at 0.84, ADR at 87.7
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
22 matches · 55% win rate
In match 4 of the day ±0 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 +52 ELO, win rate 47%
On Thursdays −3 ELO, win rate 40%

d1mon1 loses the most ELO on Inferno: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
61% better than 83%
0.84 better than 86%
87.7 better than 80%
1.19 better than 89%
54% of 182 duels better than 66%
45% of 33 situations better than 73%
Cache46
48% -
0.90 -
91.4 -
1.24-
57% of 162 duels -
28% of 25 situations -
Anubis35
66% better than 89%
0.89 better than 95%
91.6 better than 92%
1.22 better than 94%
62% of 148 duels better than 94%
42% of 33 situations better than 62%
Ancient27
41% better than 17%
0.78 better than 66%
84.7 better than 66%
1.10 better than 70%
55% of 78 duels better than 70%
57% of 14 situations better than 90%
Inferno22
55% better than 54%
0.75 better than 47%
81.8 better than 44%
1.10 better than 58%
38% of 74 duels better than 1%
18% of 11 situations better than 12%
Dust 214
43% -
0.71 -
74.5 -
1.08-
34% of 32 duels -
13% of 8 situations -
Nuke12
33% -
0.85 -
93.7 -
1.19-
48% of 42 duels -
100% of 1 situations -
Vertigo7
43% -
0.94 -
94.4 -
1.35-
63% of 41 duels -
50% of 12 situations -
Overpass5
40% -
0.94 -
93.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How d1mon1 plays

Across 229 matches d1mon1 averages K/R 0.84 and ADR 88.0; the rating across the 188 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Anubis with a 66% win rate in 35 matches. In 102 of 188 matches the rating was 1.10 or higher (54%), in 43 it was below 0.90. In 164 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: July 2026 at 1.28. d1mon1 loses the most ELO on Inferno (−26 ELO, win rate 55%). Things go best on Mirage (+69 ELO, win rate 61%). From match no. 5 of the day on, things go best: 57% win rate, −28 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +292. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.84, ADR at 87.7. Last 30 days: 45 matches, win rate 62%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.