d1bbs

Denmark
324 matches tracked 93 matches in 30 days
Last updated:

How does d1bbs play?

Rating 1.09 K/R 0.78 ADR 85.0 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 324 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.7
Knife kills 4 in 324 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 74%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 81%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 50x 4K, 4 aces in 243 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 85.4, Headshots at 53%
▼ Got worse
Win rate −8 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
62 matches · 45% win rate
In match 2 of the day +66 ELO
62 matches · 42% win rate
On Mondays +31 ELO, win rate 42%

d1bbs loses the most ELO on Dust 2: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Nuke
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
51% better than 46%
0.75 better than 54%
81.3 better than 52%
1.05 better than 55%
50% of 408 duels better than 43%
34% of 47 situations better than 37%
Dust 262
45% better than 28%
0.79 better than 72%
87.6 better than 81%
1.09 better than 67%
50% of 344 duels better than 43%
26% of 42 situations better than 18%
Ancient49
53% better than 55%
0.76 better than 58%
81.5 better than 50%
1.06 better than 60%
50% of 207 duels better than 43%
31% of 29 situations better than 29%
Nuke43
65% better than 75%
0.84 better than 79%
89.4 better than 78%
1.15 better than 74%
55% of 228 duels better than 63%
44% of 25 situations better than 67%
Inferno35
49% better than 31%
0.79 better than 69%
87.5 better than 74%
1.14 better than 73%
57% of 212 duels better than 71%
33% of 18 situations better than 38%
Anubis31
48% better than 36%
0.83 better than 86%
85.0 better than 68%
1.17 better than 86%
50% of 140 duels better than 39%
56% of 16 situations better than 87%
Vertigo15
60% -
0.84 -
91.7 -
1.12-
55% of 75 duels -
29% of 7 situations -
Cache10
30% -
0.63 -
79.2 -
0.83-
45% of 55 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1bbs plays

Across 324 matches d1bbs averages K/R 0.78, ADR 85.0 and a rating of 1.09. Biggest strength: Utility damage per round at 6.1, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Nuke with a 65% win rate in 43 matches. In 151 of 324 matches the rating was 1.10 or higher (47%), in 103 it was below 0.90. In 243 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. d1bbs loses the most ELO on Dust 2 (−55 ELO, win rate 45%). Things go best on Ancient (+267 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +65 ELO. Got weaker: Win rate −8 pp, ELO −79. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 85.4, Headshots at 53%. Last 30 days: 93 matches, win rate 52%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.