d1asten

Belarus
On FACEIT since 2018 354 matches tracked 115 matches in 30 days
ELO ▲ 196
3,175
30-day peak: 3,199
Rank EU ▲ 2,305 places
#3,881
Belarus #87 in Belarus
30 days · prev. #6,186 · best #3,350
Last updated:

How does d1asten play?

Rating 1.14 K/R 0.84 ADR 90.1 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 354 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.11+0.04 · Ø 1.07 better than 59%
Pistol kills per match 4.1
Knife kills 12 in 354 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 75x 4K, 14 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 75%+5 pp · Ø 70% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +379
= Stayed the same
Headshots at 59%, Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −6.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
51 matches · 45% win rate
In match 4 of the day +5 ELO
35 matches · 46% win rate
On Sundays −131 ELO, win rate 45%

d1asten loses the most ELO on Ancient: −81 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 3.35 · Dust 2
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
52% better than 37%
0.84 better than 81%
89.0 better than 80%
1.14 better than 72%
56% of 682 duels better than 70%
37% of 57 situations better than 44%
Dust 290
57% better than 58%
0.86 better than 87%
92.4 better than 89%
1.19 better than 81%
54% of 483 duels better than 58%
43% of 49 situations better than 60%
Ancient51
45% better than 18%
0.81 better than 74%
90.8 better than 86%
1.10 better than 63%
54% of 304 duels better than 58%
39% of 23 situations better than 51%
Anubis40
50% better than 32%
0.83 better than 81%
89.3 better than 84%
1.12 better than 67%
53% of 193 duels right on the average
52% of 23 situations better than 82%
Nuke19
53% better than 32%
0.76 better than 45%
83.3 better than 53%
0.97 better than 14%
57% of 106 duels better than 68%
75% of 4 situations better than 97%
Inferno11
64% -
0.89 -
91.8 -
1.25-
55% of 62 duels -
40% of 5 situations -
Cache8
0% -
0.78 -
86.7 -
1.04-
51% of 39 duels -
0% of 3 situations -
Overpass3
100% -
1.02 -
106.8 -
1.40-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1asten plays

Across 354 matches d1asten averages K/R 0.84, ADR 90.1 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 90.1, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 59% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 191 of 354 matches the rating was 1.10 or higher (54%), in 95 it was below 0.90. In 280 matches with detailed stats: 75 4Ks and 14 aces. Best month by rating: July 2026 at 1.24. d1asten loses the most ELO on Ancient (−81 ELO, win rate 45%). Things go best on Mirage (+85 ELO, win rate 52%). Match no. 3 of the day goes best: 62% win rate, −54 ELO. Improved over the last three months: ELO +379. Got weaker: K/R −0.09, Rating −0.12, ADR −6.9. Unchanged in recent months: Headshots at 59%, Win rate at 51%. Last 30 days: 115 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.