d1PAY-_-

Japan
284 matches tracked 136 matches in 30 days
Last updated:

How does d1PAY-_- play?

Rating 1.02 K/R 0.74 ADR 81.7 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.6
Knife kills 13 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.2%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 50x 4K, 3 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.14, ADR +6.9
= Stayed the same
Headshots at 51%, Win rate at 52%
▼ Got worse
ELO −131

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.73).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −149 ELO
40 matches · 45% win rate
On Dust 2 −102 ELO
66 matches · 56% win rate
On Thursdays −118 ELO, win rate 22%

d1PAY-_- loses the most ELO in match 3 of the day: −149 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
66% better than 91%
0.79 better than 77%
87.6 better than 84%
1.08 better than 76%
56% of 352 duels better than 76%
35% of 51 situations better than 42%
Dust 266
56% better than 69%
0.75 better than 66%
81.7 better than 61%
1.05 better than 66%
56% of 322 duels better than 80%
37% of 54 situations better than 49%
Anubis57
42% better than 22%
0.73 better than 48%
79.7 better than 48%
1.03 better than 54%
55% of 289 duels better than 71%
30% of 37 situations better than 31%
Mirage41
37% better than 10%
0.66 better than 21%
76.1 better than 32%
0.90 better than 17%
56% of 234 duels better than 81%
33% of 21 situations better than 36%
Inferno29
48% better than 33%
0.72 better than 42%
82.0 better than 57%
1.01 better than 42%
48% of 143 duels better than 29%
50% of 12 situations better than 77%
Cache15
60% -
0.67 -
80.8 -
0.95-
54% of 81 duels -
22% of 9 situations -
Nuke9
33% -
0.76 -
77.5 -
1.02-
47% of 72 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1PAY-_- plays

Across 284 matches d1PAY-_- averages K/R 0.74, ADR 81.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Ancient with a 66% win rate in 67 matches. In 116 of 284 matches the rating was 1.10 or higher (41%), in 102 it was below 0.90. In 248 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. d1PAY-_- loses the most ELO in match 3 of the day (−149 ELO, win rate 45%). Things go best in match 2 of the day (+129 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +129 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +6.9. Got weaker: ELO −131. Unchanged in recent months: Headshots at 51%, Win rate at 52%. Last 30 days: 136 matches, win rate 52%, net ELO −269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.