d0p

LT
120 matches tracked
Last updated:

How does d0p play?

Rating 1.05 K/R 0.76 ADR 82.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 52%+1 pp · Ø 51% better than 50%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 34%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.05+0.02 · Ø 1.03 better than 48%
Pistol kills per match 2.8
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 53%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 40%
MVPs per match 2.5+0.2 · Ø 2.3 better than 63%
4Ks and aces 10x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.6, Headshots −6 pp, ELO −307

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
39 matches · 46% win rate
On Mirage −31 ELO
25 matches · 52% win rate

d0p loses the most ELO on Dust 2: −38 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 26%
0.76 better than 55%
82.4 better than 53%
1.05 right on the average
54% of 192 duels better than 61%
27% of 22 situations better than 20%
Mirage25
52% better than 47%
0.70 better than 26%
75.3 better than 19%
0.98 better than 27%
50% of 116 duels better than 39%
43% of 7 situations better than 62%
Inferno20
65% better than 80%
0.86 better than 82%
86.8 better than 65%
1.20 better than 81%
57% of 122 duels better than 68%
33% of 6 situations better than 34%
Ancient14
43% -
0.74 -
82.7 -
0.97-
55% of 67 duels -
33% of 6 situations -
Nuke12
50% -
0.80 -
86.5 -
1.11-
46% of 52 duels -
40% of 5 situations -
Cache8
25% -
0.76 -
83.3 -
1.03-
52% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0p plays

Across 120 matches d0p averages K/R 0.76, ADR 82.1 and a rating of 1.05. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 55 of 120 matches the rating was 1.10 or higher (46%), in 37 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 0 aces. d0p loses the most ELO on Dust 2 (−38 ELO, win rate 46%). Things go best on Inferno (+1 ELO, win rate 65%). From match no. 5 of the day on, things go best: 58% win rate, −22 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −4.6, Headshots −6 pp, ELO −307. Last 30 days: 2 matches, win rate 0%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.