d0nbus

Poland
On FACEIT since 2021 143 matches tracked 67 matches in 30 days
ELO ▲ 292
2,228
30-day peak: 2,270
Rank EU
#124,404
Poland #6,809 in Poland
Last updated:

How does d0nbus play?

Rating 0.99 K/R 0.73 ADR 83.5 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.3
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +810
= Stayed the same
Headshots at 45%, Win rate at 54%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −6.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
34 matches · 68% win rate
From match 5 of the day −27 ELO
31 matches · 48% win rate
Between 18:00 and 24:00 +27 ELO, win rate 49%
On Sundays −25 ELO, win rate 47%

d0nbus loses the most ELO on Ancient: −49 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 61%
0.73 right on the average
82.7 better than 62%
1.00 better than 42%
56% of 179 duels better than 79%
42% of 19 situations better than 60%
Ancient34
68% better than 94%
0.78 better than 68%
87.3 better than 78%
1.06 better than 61%
58% of 190 duels better than 84%
22% of 9 situations better than 13%
Dust 222
45% better than 28%
0.64 better than 8%
77.4 better than 32%
0.83 better than 2%
44% of 87 duels better than 15%
40% of 10 situations better than 58%
Inferno14
50% -
0.80 -
87.6 -
1.13-
39% of 59 duels -
43% of 7 situations -
Nuke13
62% -
0.72 -
82.7 -
0.94-
50% of 56 duels -
25% of 8 situations -
Anubis10
20% -
0.74 -
86.7 -
0.98-
64% of 36 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0nbus plays

Across 143 matches d0nbus averages K/R 0.73, ADR 83.5 and a rating of 0.99. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Ancient with a 68% win rate in 34 matches. In 50 of 143 matches the rating was 1.10 or higher (35%), in 60 it was below 0.90. In 122 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. d0nbus loses the most ELO on Ancient (−49 ELO, win rate 68%). Things go best on Dust 2 (+27 ELO, win rate 45%). Improved over the last three months: ELO +810. Got weaker: K/R −0.08, Rating −0.13, ADR −6.3. Unchanged in recent months: Headshots at 45%, Win rate at 54%. Last 30 days: 67 matches, win rate 54%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.