d0mZ1k

Czech Republic
On FACEIT since 2021 323 matches tracked 96 matches in 30 days
ELO ▲ 29
3,349
30-day peak: 3,522
Rank EU ▼ 1,221 places
#2,042
Czech Republic #25 in Czech Republic
30 days · prev. #821 · best #821
Last updated:

How does d0mZ1k play?

Rating 1.18 K/R 0.83 ADR 89.4 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 323 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 2.7
Knife kills 8 in 323 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 69x 4K, 9 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.83, Rating at 1.19, ADR at 90.0, Win rate at 55%
▼ Got worse
ELO −116

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −155 ELO
50 matches · 52% win rate
On Inferno −121 ELO
24 matches · 50% win rate
On Tuesdays −140 ELO, win rate 34%

d0mZ1k loses the most ELO on Anubis: −155 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 2.53 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
52% better than 37%
0.83 better than 78%
90.1 better than 84%
1.18 better than 82%
58% of 375 duels better than 79%
40% of 63 situations better than 54%
Dust 256
52% better than 38%
0.86 better than 87%
92.8 better than 90%
1.22 better than 87%
52% of 285 duels better than 47%
45% of 20 situations better than 67%
Ancient53
66% better than 83%
0.83 better than 80%
90.1 better than 83%
1.20 better than 87%
53% of 230 duels right on the average
48% of 27 situations better than 74%
Anubis50
52% better than 38%
0.82 better than 78%
89.1 better than 84%
1.19 better than 85%
55% of 212 duels better than 64%
24% of 41 situations better than 16%
Nuke31
52% better than 29%
0.83 better than 76%
88.5 better than 76%
1.20 better than 82%
59% of 110 duels better than 77%
42% of 24 situations better than 54%
Inferno24
50% better than 15%
0.75 better than 37%
78.5 better than 23%
1.07 better than 35%
50% of 70 duels better than 20%
36% of 11 situations better than 43%
Cache17
59% right on the average
0.80 better than 53%
89.8 better than 72%
1.13 better than 53%
59% of 66 duels better than 73%
30% of 10 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How d0mZ1k plays

Across 323 matches d0mZ1k averages K/R 0.83, ADR 89.4 and a rating of 1.18. Biggest strength: K/D at 1.23, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Ancient with a 66% win rate in 53 matches. In 179 of 323 matches the rating was 1.10 or higher (55%), in 69 it was below 0.90. In 271 matches with detailed stats: 69 4Ks and 9 aces. Best month by rating: August 2026 at 1.26. d0mZ1k loses the most ELO on Anubis (−155 ELO, win rate 52%). Things go best on Ancient (+173 ELO, win rate 66%). From match no. 5 of the day on, things go best: 61% win rate, +82 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −116. Unchanged in recent months: K/R at 0.83, Rating at 1.19, ADR at 90.0, Win rate at 55%. Last 30 days: 96 matches, win rate 52%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.