czuvil

Poland
On FACEIT since 2020 110 matches tracked 70 matches in 30 days
Last updated:

How does czuvil play?

Rating 1.03 (from 90 matches) K/R 0.72 ADR 78.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.4
Knife kills 4 in 110 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 10x 4K, 0 aces in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.9, Win rate at 47%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
45 matches · 44% win rate
In match 1 of the day +56 ELO
25 matches · 36% win rate
On Mondays ±0 ELO, win rate 38%

czuvil loses the most ELO on Mirage: −1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.84 · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 26%
0.77 better than 69%
80.7 better than 53%
1.10 better than 77%
57% of 118 duels better than 84%
48% of 27 situations better than 76%
Dust 220
40% better than 17%
0.72 better than 45%
79.4 better than 47%
1.02-
45% of 53 duels better than 20%
29% of 7 situations better than 26%
Nuke14
64% -
0.70 -
77.8 -
0.98-
40% of 45 duels -
57% of 7 situations -
Inferno12
42% -
0.63 -
76.8 -
0.90-
58% of 50 duels -
40% of 10 situations -
Anubis10
50% -
0.66 -
73.1 -
1.03-
49% of 37 duels -
44% of 9 situations -
Ancient9
44% -
0.74 -
79.1 -
1.04-
56% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How czuvil plays

Across 110 matches czuvil averages K/R 0.72 and ADR 78.8; the rating across the 90 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 38 of 90 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 90 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. czuvil loses the most ELO on Mirage (−1 ELO, win rate 44%). Things go best on Dust 2 (+27 ELO, win rate 40%). From match no. 5 of the day on, things go best: 55% win rate, +23 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.9, Win rate at 47%. Last 30 days: 70 matches, win rate 43%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.