czikaelo-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,058 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (49%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.87 K/D and so clearly below the average (0.98).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (3.8%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months: 0.88 (at the start 0.89). Well below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 84.0. Last 3 months: 75.2 (at the start 73.1). Slightly below the average (78.8).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 52% (at the start 48%). Clearly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 50%. Last 3 months: 45% (at the start 36%). Slightly below the average (47%).
Best month: October 2026 with 1,512. Last 3 months: 1,442 (at the start 1,445).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
czikaelo- loses the most ELO on Mirage: −45 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.99 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How czikaelo- plays
Across 68 matches czikaelo- averages K/R 0.65, ADR 74.3 and a rating of 0.89. Biggest strength: Utility damage per round at 5.6, better than 82% of level 7 players. Most room to improve: Rating at 0.89, better than only 9% of level 7 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Mirage with a 48% win rate in 21 matches. In 16 of 68 matches the rating was 1.10 or higher (24%), in 41 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. czikaelo- loses the most ELO on Mirage (−45 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, Win rate +9 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.88, ADR at 75.2, ELO at 1,442. Last 30 days: 10 matches, win rate 40%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.