cyno-

El Salvador
On FACEIT since 2023 326 matches tracked 74 matches in 30 days
ELO ▼ 27
2,617
30-day peak: 2,709
Rank EU
#35,024
El Salvador #15 in El Salvador
Last updated:

How does cyno- play?

Rating 1.00 K/R 0.75 ADR 81.8 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 326 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.7
Knife kills 4 in 326 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 61x 4K, 2 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.8
= Stayed the same
K/R at 0.75, Rating at 1.01, Headshots at 58%
▼ Got worse
Win rate −6 pp, ELO −110

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −148 ELO
60 matches · 57% win rate
On Ancient −34 ELO
75 matches · 45% win rate
Between 6:00 and 12:00 −29 ELO, win rate 36%
On Tuesdays −25 ELO, win rate 45%

cyno- loses the most ELO on Inferno: −148 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Most kills in a match: 51 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient75
45% better than 26%
0.77 better than 55%
84.6 better than 60%
1.03 better than 43%
50% of 421 duels better than 36%
27% of 33 situations better than 22%
Inferno60
57% better than 47%
0.80 better than 60%
85.5 better than 55%
1.09 better than 47%
53% of 297 duels better than 37%
54% of 41 situations better than 81%
Dust 258
53% right on the average
0.71 better than 32%
77.8 better than 31%
0.95 better than 18%
46% of 277 duels better than 20%
42% of 31 situations better than 61%
Mirage52
46% better than 23%
0.65 better than 10%
74.4 better than 17%
0.88 better than 5%
44% of 240 duels better than 11%
41% of 22 situations better than 57%
Anubis39
62% better than 78%
0.79 better than 70%
84.9 better than 69%
1.06 better than 54%
47% of 222 duels better than 22%
44% of 25 situations better than 63%
Cache27
52% -
0.79 -
87.2 -
1.06-
53% of 139 duels -
0% of 7 situations -
Nuke13
31% -
0.68 -
74.9 -
0.89-
46% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cyno- plays

Across 326 matches cyno- averages K/R 0.75, ADR 81.8 and a rating of 1.00. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Anubis with a 62% win rate in 39 matches. In 112 of 326 matches the rating was 1.10 or higher (34%), in 132 it was below 0.90. In 244 matches with detailed stats: 61 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. cyno- loses the most ELO on Inferno (−148 ELO, win rate 57%). Things go best in match 4 of the day (+41 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, −49 ELO. Improved over the last three months: ADR +4.8. Got weaker: Win rate −6 pp, ELO −110. Unchanged in recent months: K/R at 0.75, Rating at 1.01, Headshots at 58%. Last 30 days: 74 matches, win rate 49%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.