cykalarpdior

South Korea
On FACEIT since 2023 362 matches tracked 170 matches in 30 days
ELO ▲ 244
3,093
30-day peak: 3,247
Rank EU ▼ 2,734 places
#5,462
South Korea #104 in South Korea
30 days · prev. #2,728 · best #2,728
Last updated:

How does cykalarpdior play?

Rating 1.16 (from 352 matches) K/R 0.83 ADR 85.8 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 352 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.07).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.17+0.10 · Ø 1.07 better than 76%
Pistol kills per match 3.4
Knife kills 6 in 362 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 73x 4K, 7 aces in 313 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.8).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 5%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +4.9, Headshots +4 pp, Win rate +16 pp, ELO +396
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −395 ELO
172 matches · 53% win rate
In match 1 of the day −104 ELO
62 matches · 44% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 48%
On Fridays −33 ELO, win rate 47%

cykalarpdior loses the most ELO on Mirage: −395 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
53% better than 41%
0.86 better than 87%
88.2 better than 77%
1.20 better than 85%
63% of 801 duels better than 95%
35% of 101 situations better than 37%
Dust 2100
61% better than 72%
0.81 better than 72%
84.8 better than 63%
1.15 better than 72%
53% of 441 duels right on the average
37% of 54 situations better than 43%
Anubis34
62% better than 71%
0.83 better than 81%
86.6 better than 73%
1.16 better than 77%
53% of 150 duels right on the average
23% of 22 situations better than 14%
Ancient25
36% better than 4%
0.71 better than 26%
73.6 better than 11%
0.99 better than 26%
44% of 102 duels better than 9%
47% of 15 situations better than 73%
Nuke13
31% -
0.81 -
86.0 -
1.09-
61% of 71 duels -
57% of 7 situations -
Cache12
58% -
0.86 -
87.0 -
1.19-
54% of 67 duels -
25% of 12 situations -
Inferno4
0% -
0.72 -
77.6 -
0.90-
57% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cykalarpdior plays

Across 362 matches cykalarpdior averages K/R 0.83 and ADR 85.8; the rating across the 352 rated matches is 1.16. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 190 of 352 matches the rating was 1.10 or higher (54%), in 101 it was below 0.90. In 313 matches with detailed stats: 73 4Ks and 7 aces. Best month by rating: August 2026 at 1.30. cykalarpdior loses the most ELO on Mirage (−395 ELO, win rate 53%). Things go best on Dust 2 (+227 ELO, win rate 61%). Match no. 3 of the day goes best: 64% win rate, −65 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +4.9, Headshots +4 pp, Win rate +16 pp, ELO +396. Last 30 days: 170 matches, win rate 53%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.