cycs1

USA
On FACEIT since 2023 236 matches tracked 26 matches in 30 days
ELO ▲ 65
2,067
30-day peak: 2,112
Rank NA ▲ 514 places
#6,367
USA #3,334 in USA
30 days · prev. #6,881 · best #5,339
Last updated:

How does cycs1 play?

Rating 0.92 K/R 0.67 ADR 75.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 236 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.4
Knife kills 2 in 236 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 14x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +147
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
40 matches · 43% win rate
In match 3 of the day +5 ELO
50 matches · 46% win rate
Between 6:00 and 12:00 +4 ELO, win rate 44%
On Sundays −26 ELO, win rate 32%

cycs1 loses the most ELO on Anubis: −17 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 1.85 · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
53% better than 56%
0.67 better than 19%
74.9 better than 20%
0.93 better than 17%
42% of 338 duels better than 10%
33% of 48 situations better than 37%
Ancient48
48% better than 37%
0.60 better than 3%
68.7 better than 3%
0.81 better than 3%
37% of 180 duels better than 2%
35% of 34 situations better than 47%
Anubis40
43% better than 23%
0.69 better than 27%
79.9 better than 47%
0.93 better than 17%
47% of 170 duels better than 25%
32% of 28 situations better than 34%
Inferno39
64% better than 82%
0.74 better than 44%
82.7 better than 54%
1.05 better than 44%
51% of 117 duels better than 35%
59% of 17 situations better than 90%
Cache22
45% -
0.66 -
74.3 -
0.91-
43% of 111 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cycs1 plays

Across 236 matches cycs1 averages K/R 0.67, ADR 75.5 and a rating of 0.92. Biggest strength: Utility damage per round at 8.3, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 39 matches. In 60 of 236 matches the rating was 1.10 or higher (25%), in 110 it was below 0.90. In 160 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. cycs1 loses the most ELO on Anubis (−17 ELO, win rate 43%). Things go best on Dust 2 (+127 ELO, win rate 53%). Improved over the last three months: Headshots +6 pp, ELO +147. Got weaker: K/R −0.08, Rating −0.10, ADR −5.8. Unchanged in recent months: Win rate at 51%. Last 30 days: 26 matches, win rate 62%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.