cyborgelitee

Tunisia
On FACEIT since 2019 220 matches tracked 124 matches in 30 days
Last updated:

How does cyborgelitee play?

Rating 1.00 (from 194 matches) K/R 0.73 ADR 80.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.6
Knife kills 6 in 219 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 29x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 79.8
▼ Got worse
K/R −0.04, Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
22 matches · 36% win rate
On Ancient −49 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 −121 ELO, win rate 37%
On Saturdays −22 ELO, win rate 35%

cyborgelitee loses the most ELO on Anubis: −50 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
49% better than 40%
0.67 better than 18%
75.6 better than 23%
0.93 better than 17%
48% of 243 duels better than 31%
41% of 27 situations better than 61%
Mirage42
48% better than 37%
0.75 better than 57%
81.4 better than 56%
1.03 better than 53%
47% of 183 duels better than 28%
38% of 21 situations right on the average
Ancient35
46% better than 29%
0.76 better than 58%
84.7 better than 67%
1.04 better than 55%
58% of 128 duels better than 84%
59% of 17 situations better than 91%
Inferno34
62% better than 78%
0.76 better than 67%
80.2 better than 47%
1.08 better than 67%
48% of 125 duels better than 26%
53% of 17 situations better than 85%
Anubis22
36% better than 9%
0.67 better than 18%
72.7 better than 10%
0.94 better than 19%
48% of 66 duels better than 30%
38% of 13 situations right on the average
Cache21
38% -
0.74 -
84.8 -
0.97-
57% of 107 duels -
36% of 11 situations -
Nuke9
56% -
0.84 -
88.6 -
1.15-
55% of 51 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cyborgelitee plays

Across 219 matches cyborgelitee averages K/R 0.73 and ADR 80.0; the rating across the 194 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Inferno with a 62% win rate in 34 matches. In 71 of 194 matches the rating was 1.10 or higher (37%), in 80 it was below 0.90. In 193 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. cyborgelitee loses the most ELO on Anubis (−50 ELO, win rate 36%). Things go best on Mirage (+4 ELO, win rate 48%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.04, Win rate −5 pp. Unchanged in recent months: ADR at 79.8. Last 30 days: 124 matches, win rate 50%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.