cy3r

São Tomé & Príncipe
On FACEIT since 2024 108 matches tracked 44 matches in 30 days
ELO ▼ 358
2,205
30-day peak: 2,563
Rank EU
#133,828
São Tomé & Príncipe #55 in São Tomé & Príncipe
Last updated:
Next update possible in 2h 35m

How does cy3r play?

Rating 1.16 K/R 0.84 ADR 86.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 108 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

70% headshots and so well above the average (49%).

Headshot rate 70%+21 pp · Ø 49% better than 99%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 4.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 17.2%+3.9 pp · Ø 13.3% better than 98%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 14x 4K, 3 aces in 44 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.19, ADR +14.8, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −362

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Last 3 months: 0.92 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 ±0 ELO, win rate 32%
On Saturdays −30 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.21 · Anubis
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 44%
0.81 better than 81%
86.1 better than 77%
1.09 better than 71%
54% of 228 duels better than 69%
38% of 26 situations right on the average
Dust 230
50% better than 44%
0.83 better than 85%
85.4 better than 71%
1.15 better than 83%
59% of 145 duels better than 87%
53% of 15 situations better than 86%
Ancient13
31% -
0.72 -
71.2 -
0.97-
49% of 57 duels -
40% of 5 situations -
Anubis9
78% -
0.97 -
94.1 -
1.38-
59% of 54 duels -
0% of 8 situations -
Cache8
75% -
0.93 -
92.3 -
1.35-
50% of 52 duels -
71% of 7 situations -
Inferno5
20% -
0.85 -
79.7 -
1.15-
63% of 24 duels -
50% of 2 situations -
Nuke5
80% -
1.08 -
110.7 -
1.48-
80% of 30 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cy3r plays

Across 108 matches cy3r averages K/R 0.84, ADR 86.0 and a rating of 1.16. Biggest strength: Headshot rate at 70%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 70% headshots. The strongest map is Dust 2 with a 50% win rate in 30 matches. In 54 of 108 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 44 matches with detailed stats: 14 4Ks and 3 aces. Things go best on Dust 2 (+54 ELO, win rate 50%). Match no. 1 of the day goes best: 57% win rate, −55 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +14.8, Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −362. Last 30 days: 44 matches, win rate 48%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.