cxenati_ment

Turkey
On FACEIT since 2024 140 matches tracked 26 matches in 30 days
Last updated:

How does cxenati_ment play?

Rating 1.11 (from 90 matches) K/R 0.73 ADR 75.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 30% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 19x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +7.5
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −151

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
22 matches · 55% win rate
Between 18:00 and 24:00 +27 ELO, win rate 41%

cxenati_ment loses the most ELO on Anubis: −1 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.09 · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
41% better than 15%
0.73 right on the average
76.1 better than 27%
1.07 better than 66%
59% of 66 duels better than 90%
29% of 21 situations better than 24%
Ancient24
63% better than 86%
0.76 better than 58%
75.5 better than 19%
1.11-
33% of 24 duels better than 1%
55% of 11 situations better than 87%
Dust 223
52% right on the average
0.74 right on the average
78.7 better than 38%
1.16 better than 85%
65% of 51 duels better than 97%
33% of 15 situations better than 39%
Anubis22
55% better than 59%
0.68 better than 22%
72.4 better than 10%
1.10-
58% of 26 duels better than 85%
25% of 8 situations better than 21%
Inferno13
38% -
0.71 -
69.9 -
1.10-
67% of 21 duels -
43% of 7 situations -
Nuke11
45% -
0.83 -
80.1 -
1.29-
63% of 19 duels -
40% of 5 situations -
Cache3
33% -
0.67 -
66.7 -
0.99-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cxenati_ment plays

Across 140 matches cxenati_ment averages K/R 0.73 and ADR 75.1; the rating across the 90 rated matches is 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 40 of 90 matches the rating was 1.10 or higher (44%), in 22 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. cxenati_ment loses the most ELO on Anubis (−1 ELO, win rate 55%). Things go best on Ancient (+76 ELO, win rate 63%). Match no. 2 of the day goes best: 67% win rate, −2 ELO. Improved over the last three months: K/R +0.08, ADR +7.5. Got weaker: Headshots −3 pp, ELO −151. Unchanged in recent months: Win rate at 49%. Last 30 days: 26 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.