cw1zzer_

Russia
28 matches tracked
Last updated:

How does cw1zzer_ play?

Rating 1.14 K/R 0.79 ADR 86.8 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 28 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 21% good 1.10 to 1.29 29% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average. Far more AWP kills than the level 2 average. More 1v1 and 1v2 wins than the level 2 average.
Multi-killsAWPerClutcher
better than most on level 2 about average weaker than most
Level 2

Compared with 608 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 55%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.92).

Headshot rate 34%−6 pp · Ø 40% better than 21%
AWP share of kills 20%+10 pp · Ø 10% better than 82%
K/D 1.10+0.18 · Ø 0.92 better than 98%
Pistol kills per match 2.4
Knife kills 1 in 28 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.0).

2K rounds 12.5%+0.5 pp · Ø 12.0% better than 67%
3K rounds 5.1%+1.5 pp · Ø 3.6% better than 98%
MVPs per match 2.7+0.7 · Ø 2.0 better than 99%
4Ks and aces 11x 4K, 2 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly below the average (74%). Lower is better.

Utility hit rate 35%+2 pp · Ø 33% better than 66%
Utility damage per round 3.9+0.5 · Ø 3.4 better than 62%
Enemies flashed per round 0.13−0.07 · Ø 0.20 better than 31%
Deaths per round 72%−2 pp · Ø 74% better than 81%

Patterns

Soon this shows where cw1zzer_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
63% -
0.78 -
85.5 -
1.12-
47% of 34 duels -
63% of 8 situations -
Anubis5
100% -
0.92 -
93.0 -
1.37-
67% of 18 duels -
0% of 1 situations -
Dust 24
25% -
0.81 -
89.5 -
1.14-
35% of 20 duels -
50% of 4 situations -
Inferno4
75% -
0.79 -
94.3 -
1.21-
55% of 11 duels -
100% of 1 situations -
Nuke3
33% -
0.66 -
66.0 -
0.90-
40% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cw1zzer_ plays

Across 28 matches cw1zzer_ averages K/R 0.79, ADR 86.8 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 99% of level 2 players. Most room to improve: Headshot rate at 34%, better than only 21% of level 2 players. Averages 16.4 kills per match with 34% headshots. In 17 of 28 matches the rating was 1.10 or higher (61%), in 7 it was below 0.90. In 28 matches with detailed stats: 11 4Ks and 2 aces. Last 30 days: 2 matches, win rate 100%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.