cuyA

AR
124 matches tracked 21 matches in 30 days
Last updated:

How does cuyA play?

Rating 1.07 (from 102 matches) K/R 0.77 ADR 83.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

cuyA gets the first kill in 9 of 100 rounds. 1 percentage point below the level 8 average (10%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 51%+1 pp better than 57%

Clutch

Average
Last one alive

cuyA wins 41 of 100 1v1s. 3 percentage points above the level 8 average (38%).

Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.08 kills per death. 0.08 above the level 8 average (1.00).

Headshot rate 51%+4 pp better than 71%
AWP share of kills 1%−9 pp better than 7%
K/D 1.08+0.08 better than 78%
Pistol kills per match 3.1
Knife kills 3 in 124 matches

Impact

Strength
Damage and big rounds

Averages 2.5 round MVPs per match. 0.3 above the level 8 average (2.2).

2K rounds 14.2%+1.1 pp better than 75%
3K rounds 4.3%+0.4 pp better than 67%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 22x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

cuyA dies in 71 of 100 rounds. 1 percentage point below the level 8 average (72%). Lower is better.

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 4.2−0.1 better than 53%
Enemies flashed per round 0.23−0.05 better than 38%
Deaths per round 71%−1 pp better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.6
▼ Got worse
K/R −0.05, Headshots −3 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). 0.04 above the level 8 average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
35 matches · 40% win rate
On Nuke −20 ELO
20 matches · 60% win rate
On Sundays +52 ELO, win rate 42%

cuyA loses the most ELO in match 1 of the day: −96 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.85 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
40% better than 18%
0.74 better than 56%
81.4 better than 58%
1.02 better than 53%
50% of 131 duels on par
17% of 18 situations better than 8%
Inferno30
43% better than 22%
0.82 better than 87%
89.2 better than 88%
1.11 better than 80%
58% of 116 duels better than 83%
56% of 9 situations better than 86%
Mirage23
52% better than 56%
0.77 better than 69%
82.3 better than 62%
1.09 better than 76%
41% of 87 duels better than 7%
50% of 12 situations better than 81%
Nuke20
60% better than 65%
0.77 better than 63%
82.3 better than 58%
1.09 better than 70%
50% of 60 duels better than 42%
50% of 12 situations better than 77%
Ancient4
25% -
0.60 -
69.0 -
1.02-
62% of 13 duels -
50% of 4 situations -
Cache3
100% -
0.92 -
85.5 -
0.98-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cuyA plays

Across 124 matches cuyA averages K/R 0.77 and ADR 83.2; the rating across the 102 rated matches is 1.07. Biggest strength: Rating at 1.07, better than 75% of level 8 players. Averages 17.2 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 44 of 102 matches the rating was 1.10 or higher (43%), in 32 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. cuyA loses the most ELO in match 1 of the day (−96 ELO, win rate 40%). Things go best on Mirage (+57 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +51 ELO. Got weaker: K/R −0.05, Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: ADR at 82.6. Last 30 days: 21 matches, win rate 62%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.