cuxsa

Russia
On FACEIT since 2018 210 matches tracked 83 matches in 30 days
ELO ▼ 185
2,161
30-day peak: 2,371
Rank EU
#151,974
Russia #43,216 in Russia
Last updated:
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How does cuxsa play?

Rating 0.96 K/R 0.69 ADR 79.0 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.4
Knife kills 10 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 6 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +118
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 78.7
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
75 matches · 45% win rate
In match 4 of the day −25 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 +25 ELO, win rate 33%
On Tuesdays −25 ELO, win rate 32%

cuxsa loses the most ELO on Mirage: −74 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.24 · Dust 2
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 28%
0.69 better than 28%
80.3 better than 49%
0.96 better than 28%
45% of 333 duels better than 18%
31% of 39 situations better than 29%
Dust 263
54% better than 60%
0.69 better than 26%
78.3 better than 37%
0.97 better than 28%
42% of 269 duels better than 9%
42% of 38 situations better than 63%
Ancient29
55% better than 59%
0.66 better than 12%
76.0 better than 21%
0.90 better than 9%
48% of 107 duels better than 33%
42% of 12 situations better than 59%
Anubis16
50% better than 43%
0.69 better than 26%
79.6 better than 42%
0.95 better than 22%
47% of 57 duels better than 25%
38% of 8 situations right on the average
Nuke12
33% -
0.70 -
82.9 -
1.00-
63% of 48 duels -
14% of 7 situations -
Inferno10
70% -
0.60 -
70.6 -
0.85-
48% of 44 duels -
60% of 5 situations -
Cache5
80% -
0.90 -
89.1 -
1.28-
64% of 11 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cuxsa plays

Across 210 matches cuxsa averages K/R 0.69, ADR 79.0 and a rating of 0.96. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 70 of 210 matches the rating was 1.10 or higher (33%), in 92 it was below 0.90. In 160 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: August 2026 at 1.01. cuxsa loses the most ELO on Mirage (−74 ELO, win rate 45%). Things go best on Ancient (+50 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, +5 ELO. Improved over the last three months: Headshots +2 pp, ELO +118. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 78.7. Last 30 days: 83 matches, win rate 46%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.