cutzdilla

Italy
On FACEIT since 2019 203 matches tracked 97 matches in 30 days
Last updated:

How does cutzdilla play?

Rating 1.10 K/R 0.78 ADR 86.7 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 203 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.9
Knife kills 6 in 203 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 37x 4K, 4 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether cutzdilla is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 203 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
64 matches · 53% win rate
On Ancient −28 ELO
20 matches · 30% win rate
Between 0:00 and 6:00 −80 ELO, win rate 38%

cutzdilla loses the most ELO on Mirage: −63 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
56% better than 66%
0.84 better than 87%
94.0 better than 93%
1.18 better than 87%
64% of 405 duels better than 96%
48% of 50 situations better than 78%
Mirage64
53% better than 55%
0.78 better than 66%
84.7 better than 67%
1.11 better than 72%
55% of 268 duels better than 71%
36% of 42 situations better than 43%
Anubis27
59% better than 72%
0.69 better than 21%
80.8 better than 48%
1.01 better than 38%
48% of 110 duels better than 26%
33% of 18 situations better than 42%
Ancient20
30% better than 3%
0.69 better than 22%
79.0 better than 34%
0.94 better than 18%
45% of 66 duels better than 16%
38% of 13 situations right on the average
Inferno12
50% -
0.71 -
78.4 -
1.00-
52% of 65 duels -
67% of 9 situations -
Nuke6
33% -
0.79 -
92.1 -
1.05-
48% of 21 duels -
33% of 12 situations -
Cache4
75% -
0.78 -
88.3 -
1.14-
50% of 28 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cutzdilla plays

Across 203 matches cutzdilla averages K/R 0.78, ADR 86.7 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 36% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 93 of 203 matches the rating was 1.10 or higher (46%), in 61 it was below 0.90. In 203 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.23. cutzdilla loses the most ELO on Mirage (−63 ELO, win rate 53%). Things go best on Dust 2 (+37 ELO, win rate 56%). Match no. 2 of the day goes best: 66% win rate, −50 ELO. Last 30 days: 97 matches, win rate 55%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.