cursedz_

Norway
On FACEIT since 2016 275 matches tracked 69 matches in 30 days
ELO ▼ 83
2,101
30-day peak: 2,184
Rank EU
#180,892
Norway #1,960 in Norway
Last updated:

How does cursedz_ play?

Rating 0.96 (from 230 matches) K/R 0.68 ADR 73.6 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 230 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.7
Knife kills 2 in 275 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 17x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +499
= Stayed the same
ADR at 72.6
▼ Got worse
K/R −0.06, Rating −0.15, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
83 matches · 51% win rate
On Wednesdays −26 ELO, win rate 41%

cursedz_ loses the most ELO on Mirage: −69 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
51% better than 52%
0.65 better than 12%
70.2 better than 8%
0.93 better than 19%
46% of 272 duels better than 21%
36% of 45 situations better than 45%
Anubis61
59% better than 74%
0.70 better than 32%
74.4 better than 18%
1.00 better than 41%
52% of 210 duels better than 54%
38% of 34 situations right on the average
Dust 252
50% better than 44%
0.67 better than 19%
75.6 better than 23%
0.92 better than 15%
54% of 174 duels better than 65%
39% of 18 situations better than 53%
Inferno28
54% better than 50%
0.70 better than 24%
76.5 better than 22%
0.99 better than 26%
55% of 96 duels better than 57%
38% of 21 situations better than 44%
Ancient22
59% better than 71%
0.67 better than 18%
72.0 better than 8%
0.97 better than 29%
55% of 65 duels better than 72%
31% of 13 situations better than 34%
Cache22
50% -
0.71 -
78.3 -
1.00-
46% of 72 duels -
36% of 11 situations -
Nuke5
40% -
0.69 -
70.2 -
0.92-
54% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cursedz_ plays

Across 275 matches cursedz_ averages K/R 0.68 and ADR 73.6; the rating across the 230 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 61 matches. In 64 of 230 matches the rating was 1.10 or higher (28%), in 101 it was below 0.90. In 196 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. cursedz_ loses the most ELO on Mirage (−69 ELO, win rate 51%). Things go best on Anubis (+52 ELO, win rate 59%). Improved over the last three months: Win rate +10 pp, ELO +499. Got weaker: K/R −0.06, Rating −0.15, Headshots −2 pp. Unchanged in recent months: ADR at 72.6. Last 30 days: 69 matches, win rate 49%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.