rinory

Russia
On FACEIT since 2016 256 matches tracked 252 matches in 30 days
ELO
3,316
30-day peak: 3,348
Rank EU ▲ 4,217 places
#2,558
Russia #711 in Russia
30 days · prev. #6,775 · best #2,520
Last updated:

How does rinory play?

Rating 0.99 (from 252 matches) K/R 0.73 ADR 79.4 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.96−0.09 · Ø 1.05 better than 13%
Pistol kills per match 2.7 from the last 252
Zeus kills5 in 252 matches
Knife kills 13 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 29%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 55x 4K, 2 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 63%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether rinory is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 256 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −360 ELO
91 matches · 45% win rate
On Ancient −58 ELO
67 matches · 49% win rate
Between 0:00 and 6:00 +11 ELO, win rate 42%
On Wednesdays −238 ELO, win rate 41%

rinory loses the most ELO on Mirage: −360 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
45% better than 14%
0.71 better than 27%
76.8 better than 23%
0.97 better than 19%
49% of 536 duels better than 28%
40% of 50 situations better than 54%
Ancient67
49% better than 28%
0.74 better than 40%
81.3 better than 45%
0.99 better than 25%
49% of 454 duels better than 29%
38% of 29 situations right on the average
Nuke32
63% better than 68%
0.80 better than 63%
86.0 better than 66%
1.08 right on the average
48% of 202 duels better than 23%
40% of 15 situations right on the average
Cache28
57% better than 42%
0.71 better than 18%
77.3 better than 18%
0.94 better than 6%
56% of 183 duels better than 56%
42% of 12 situations better than 55%
Inferno26
58% better than 39%
0.75 better than 38%
78.9 better than 21%
0.99 better than 16%
54% of 163 duels better than 38%
71% of 7 situations better than 97%
Dust 27
43% -
0.58 -
67.3 -
0.73-
35% of 55 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rinory plays

Across 256 matches rinory averages K/R 0.73 and ADR 79.4; the rating across the 252 rated matches is 0.99. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 65% headshots. The strongest map is Nuke with a 63% win rate in 32 matches. In 87 of 252 matches the rating was 1.10 or higher (35%), in 105 it was below 0.90. In 256 matches with detailed stats: 55 4Ks and 2 aces. rinory loses the most ELO on Mirage (−360 ELO, win rate 45%). Things go best on Nuke (+89 ELO, win rate 63%). Match no. 3 of the day goes best: 60% win rate, +4 ELO. Last 30 days: 252 matches, win rate 51%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.