cua315

Turkey
151 matches tracked 46 matches in 30 days
ELO ▲ 309
2,004
30-day peak: 2,004
Rank EU
#242,269
Turkey #6,792 in Turkey
Last updated:

How does cua315 play?

Rating 0.97 K/R 0.72 ADR 77.3 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.8
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 25x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.5, ELO +233
= Stayed the same
Headshots at 52%, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.64). Just above the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
41 matches · 56% win rate
On Mirage −55 ELO
52 matches · 40% win rate
Between 18:00 and 24:00 −24 ELO, win rate 36%
On Mondays −80 ELO, win rate 30%

cua315 loses the most ELO on Dust 2: −81 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.33 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 16%
0.72 better than 46%
78.4 better than 43%
0.97 better than 36%
53% of 257 duels better than 66%
31% of 29 situations better than 29%
Dust 241
56% better than 69%
0.72 right on the average
76.6 better than 33%
0.98 better than 40%
53% of 196 duels better than 65%
48% of 27 situations better than 76%
Ancient24
42% better than 20%
0.71 better than 37%
74.9 better than 19%
0.93 better than 20%
45% of 97 duels better than 17%
33% of 9 situations better than 38%
Anubis13
31% -
0.71 -
77.4 -
0.97-
46% of 78 duels -
0% of 5 situations -
Cache10
70% -
0.75 -
80.7 -
1.02-
51% of 53 duels -
33% of 6 situations -
Inferno6
33% -
0.72 -
77.7 -
1.00-
51% of 39 duels -
60% of 5 situations -
Nuke5
0% -
0.71 -
75.7 -
0.99-
32% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cua315 plays

Across 151 matches cua315 averages K/R 0.72, ADR 77.3 and a rating of 0.97. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 50 of 151 matches the rating was 1.10 or higher (33%), in 65 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. cua315 loses the most ELO on Dust 2 (−81 ELO, win rate 56%). Things go best in match 1 of the day (−105 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −105 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.5, ELO +233. Unchanged in recent months: Headshots at 52%, Win rate at 45%. Last 30 days: 46 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.