cspuma

Lithuania
289 matches tracked 96 matches in 30 days
Last updated:

How does cspuma play?

Rating 1.01 K/R 0.71 ADR 75.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 289 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 3%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.3
Knife kills 9 in 289 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 47x 4K, 3 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether cspuma is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 289 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −122 ELO
31 matches · 52% win rate
On Ancient −56 ELO
30 matches · 43% win rate
On Mondays −53 ELO, win rate 39%

cspuma loses the most ELO on Inferno: −122 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 11 wins in a row · Anubis
  3. Highest rating in a match: 2.13 · Anubis

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
58% better than 77%
0.70 better than 36%
76.0 better than 30%
0.99 better than 45%
53% of 336 duels better than 66%
38% of 76 situations right on the average
Anubis59
46% better than 35%
0.74 better than 60%
77.5 better than 36%
1.04 better than 67%
51% of 177 duels better than 54%
29% of 52 situations better than 26%
Dust 243
53% better than 59%
0.72 better than 48%
75.2 better than 26%
1.05 better than 63%
53% of 135 duels better than 65%
41% of 46 situations better than 55%
Inferno31
52% right on the average
0.71 right on the average
74.7 better than 24%
1.02 better than 57%
55% of 86 duels better than 72%
28% of 25 situations better than 24%
Ancient30
43% better than 30%
0.68 better than 21%
74.0 better than 17%
0.94 better than 26%
49% of 79 duels better than 41%
50% of 24 situations better than 80%
Nuke29
55% better than 52%
0.73 better than 38%
76.8 better than 27%
1.03 better than 44%
59% of 97 duels better than 83%
33% of 30 situations better than 36%
Cache6
50% -
0.66 -
73.7 -
0.89-
71% of 24 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cspuma plays

Across 289 matches cspuma averages K/R 0.71, ADR 75.9 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 15.6 kills per match with 35% headshots. The strongest map is Mirage with a 58% win rate in 91 matches. In 107 of 289 matches the rating was 1.10 or higher (37%), in 111 it was below 0.90. In 289 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. cspuma loses the most ELO on Inferno (−122 ELO, win rate 52%). Things go best on Mirage (+34 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, −47 ELO. Last 30 days: 96 matches, win rate 51%, net ELO −261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.