csarm666

Hungary
On FACEIT since 2023 232 matches tracked 83 matches in 30 days
ELO ▼ 33
2,040
30-day peak: 2,144
Rank EU
#215,852
Hungary #1,070 in Hungary
Last updated:

How does csarm666 play?

Rating 1.23 K/R 0.88 ADR 92.5 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 232 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.24+0.21 · Ø 1.03 better than 95%
Pistol kills per match 3.7
Knife kills 6 in 232 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 79x 4K, 9 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether csarm666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 232 matches, all from the last 3 months.

Kills per round (K/R)

0.93
AugSepOct

Best month: October 2026 with 0.93.

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −143 ELO
63 matches · 44% win rate
On Ancient −53 ELO
36 matches · 44% win rate
Between 18:00 and 24:00 −120 ELO, win rate 46%
On Tuesdays −32 ELO, win rate 35%

csarm666 loses the most ELO from match 5 of the day: −143 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.56 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
57% better than 72%
0.90 better than 96%
94.5 better than 95%
1.26 better than 96%
59% of 502 duels better than 87%
35% of 86 situations better than 41%
Anubis43
49% better than 42%
0.87 better than 94%
92.6 better than 94%
1.23 better than 94%
55% of 155 duels better than 70%
24% of 37 situations better than 17%
Ancient36
44% better than 24%
0.85 better than 91%
89.6 better than 88%
1.14 better than 85%
59% of 147 duels better than 88%
36% of 25 situations right on the average
Cache27
44% -
0.88 -
90.4 -
1.24-
61% of 122 duels -
38% of 24 situations -
Nuke16
56% right on the average
0.92 better than 95%
93.8 better than 91%
1.27 better than 93%
53% of 66 duels right on the average
43% of 14 situations better than 57%
Inferno7
43% -
0.80 -
86.5 -
1.13-
44% of 25 duels -
100% of 2 situations -
Dust 24
50% -
0.78 -
80.5 -
1.09-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How csarm666 plays

Across 232 matches csarm666 averages K/R 0.88, ADR 92.5 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 98 matches. In 143 of 232 matches the rating was 1.10 or higher (62%), in 52 it was below 0.90. In 232 matches with detailed stats: 79 4Ks and 9 aces. Best month by rating: October 2026 at 1.30. csarm666 loses the most ELO from match 5 of the day (−143 ELO, win rate 44%). Things go best in match 4 of the day (+55 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, −15 ELO. Last 30 days: 83 matches, win rate 53%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.