cs2_player8

Burkina Faso
162 matches tracked 29 matches in 30 days
ELO ▼ 123
2,674
30-day peak: 2,826
Rank EU
#22,098
Burkina Faso #7 in Burkina Faso
Last updated:

How does cs2_player8 play?

Rating 0.98 (from 114 matches) K/R 0.72 ADR 80.1 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.6
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 8x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 80.1, Headshots at 56%, Win rate at 53%
▼ Got worse
ELO −291

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
23 matches · 61% win rate
On Ancient −45 ELO
24 matches · 29% win rate
On Mondays −12 ELO, win rate 47%

cs2_player8 loses the most ELO on Anubis: −58 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 34%
0.71 better than 32%
82.6 better than 57%
0.97 better than 25%
50% of 177 duels better than 39%
36% of 22 situations better than 41%
Dust 229
55% better than 57%
0.74 better than 47%
80.0 better than 43%
1.03 better than 43%
48% of 77 duels better than 29%
36% of 11 situations better than 44%
Ancient24
29% better than 1%
0.71 better than 28%
86.2 better than 67%
0.88 better than 6%
42% of 74 duels better than 7%
25% of 8 situations better than 18%
Anubis23
61% better than 77%
0.75 right on the average
78.7 better than 35%
1.02 better than 41%
43% of 82 duels better than 9%
21% of 14 situations better than 12%
Inferno19
53% better than 36%
0.66 better than 6%
74.3 better than 9%
1.00-
48% of 77 duels better than 14%
29% of 7 situations better than 24%
Nuke12
75% -
0.66 -
72.9 -
0.86-
60% of 58 duels -
50% of 2 situations -
Cache10
60% -
0.76 -
78.5 -
1.07-
56% of 59 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cs2_player8 plays

Across 161 matches cs2_player8 averages K/R 0.72 and ADR 80.1; the rating across the 114 rated matches is 0.98. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 41 of 114 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 86 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. cs2_player8 loses the most ELO on Anubis (−58 ELO, win rate 61%). Things go best on Mirage (+52 ELO, win rate 49%). Match no. 3 of the day goes best: 67% win rate, −26 ELO. Got weaker: ELO −291. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 80.1, Headshots at 56%, Win rate at 53%. Last 30 days: 29 matches, win rate 38%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.