crymss

Sweden
On FACEIT since 2026 255 matches tracked 60 matches in 30 days
ELO ▼ 22
2,429
30-day peak: 2,541
Rank EU
#66,833
Sweden #1,869 in Sweden
Last updated:

How does crymss play?

Rating 1.14 K/R 0.83 ADR 85.4 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 255 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 47%+36 pp · Ø 11% better than 99%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.0
Knife kills 3 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 39x 4K, 5 aces in 206 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +4.9, Win rate +5 pp, ELO +309
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
46 matches · 54% win rate
On Mirage −54 ELO
98 matches · 48% win rate
On Mondays −24 ELO, win rate 30%

crymss loses the most ELO on Anubis: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 34%
0.82 better than 80%
83.6 better than 62%
1.14 better than 79%
57% of 570 duels better than 80%
35% of 52 situations better than 41%
Dust 262
48% better than 37%
0.85 better than 88%
91.0 better than 88%
1.17 better than 85%
60% of 393 duels better than 89%
33% of 45 situations better than 38%
Anubis46
54% better than 55%
0.85 better than 88%
83.7 better than 61%
1.17 better than 83%
56% of 271 duels better than 73%
38% of 26 situations right on the average
Nuke24
42% better than 14%
0.85 better than 81%
84.2 better than 58%
1.17 better than 77%
55% of 131 duels better than 62%
39% of 18 situations better than 48%
Ancient15
47% better than 32%
0.74 better than 47%
82.3 better than 52%
0.98 better than 31%
55% of 110 duels better than 68%
22% of 9 situations better than 14%
Inferno8
25% -
0.78 -
81.7 -
1.01-
50% of 42 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crymss plays

Across 255 matches crymss averages K/R 0.83, ADR 85.4 and a rating of 1.14. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 43% headshots. The strongest map is Anubis with a 54% win rate in 46 matches. In 129 of 255 matches the rating was 1.10 or higher (51%), in 74 it was below 0.90. In 206 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.25. crymss loses the most ELO on Anubis (−60 ELO, win rate 54%). Things go best on Dust 2 (+180 ELO, win rate 48%). Match no. 2 of the day goes best: 53% win rate. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +4.9, Win rate +5 pp, ELO +309. Got weaker: Headshots −4 pp. Last 30 days: 60 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.