crum6

Russia
On FACEIT since 2017 206 matches tracked 86 matches in 30 days
Last updated:

How does crum6 play?

Rating 0.98 (from 184 matches) K/R 0.71 ADR 82.2 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 3.0
Knife kills 5 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 30x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.19
= Stayed the same
K/R at 0.71, ADR at 82.3, Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −12 ELO
43 matches · 42% win rate

crum6 loses the most ELO in match 2 of the day: −12 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 53%
0.64 better than 7%
76.3 better than 22%
0.89 better than 6%
47% of 285 duels better than 21%
52% of 23 situations better than 86%
Dust 252
56% better than 60%
0.76 better than 53%
86.3 better than 72%
1.05 better than 46%
49% of 245 duels better than 32%
43% of 30 situations better than 62%
Anubis34
50% better than 36%
0.69 better than 20%
82.5 better than 53%
0.97 better than 21%
50% of 135 duels better than 36%
27% of 11 situations better than 22%
Ancient29
48% better than 31%
0.78 better than 62%
85.3 better than 65%
1.08 better than 60%
47% of 129 duels better than 21%
30% of 20 situations better than 29%
Nuke12
58% -
0.81 -
91.8 -
0.98-
59% of 49 duels -
67% of 3 situations -
Inferno9
56% -
0.65 -
78.6 -
0.88-
53% of 49 duels -
38% of 8 situations -
Cache6
33% -
0.74 -
83.9 -
0.96-
63% of 27 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crum6 plays

Across 206 matches crum6 averages K/R 0.71 and ADR 82.2; the rating across the 184 rated matches is 0.98. Most room to improve: K/D at 0.95, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 62 of 184 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 172 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. crum6 loses the most ELO in match 2 of the day (−12 ELO, win rate 42%). Things go best on Mirage (+74 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate. Improved over the last three months: Rating +0.19. Unchanged in recent months: K/R at 0.71, ADR at 82.3, Headshots at 51%, Win rate at 53%. Last 30 days: 86 matches, win rate 55%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.