croppedd

Tajikistan
On FACEIT since 2024 61 matches tracked 10 matches in 30 days
Last updated:

How does croppedd play?

Rating 0.93 K/R 0.67 ADR 75.4 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 82%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.90−0.12 · Ø 1.02 better than 11%
Pistol kills per match 2.5
Knife kills 1 in 61 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.2%).

2K rounds 10.6%−2.6 pp · Ø 13.2% better than 4%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 4x 4K, 3 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 15%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp
= Stayed the same
ADR at 74.4
▼ Got worse
K/R −0.06, Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +21 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.17 · Anubis
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
41% better than 18%
0.64 better than 10%
75.2 better than 22%
0.88 better than 8%
53% of 68 duels better than 61%
50% of 4 situations better than 82%
Nuke11
64% -
0.68 -
76.3 -
0.95-
57% of 44 duels -
60% of 5 situations -
Dust 210
30% -
0.65 -
76.2 -
0.85-
45% of 29 duels -
25% of 8 situations -
Inferno6
50% -
0.66 -
73.7 -
0.92-
53% of 36 duels -
33% of 3 situations -
Mirage6
50% -
0.67 -
75.0 -
0.95-
60% of 25 duels -
0% of 2 situations -
Anubis3
100% -
0.77 -
76.9 -
1.30-
47% of 15 duels -
-
Overpass3
33% -
0.68 -
73.5 -
0.91-
38% of 8 duels -
100% of 1 situations -
Vertigo3
67% -
0.84 -
86.2 -
1.25-
88% of 8 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How croppedd plays

Across 61 matches croppedd averages K/R 0.67, ADR 75.4 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 15 of 61 matches the rating was 1.10 or higher (25%), in 31 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. Improved over the last three months: Headshots +4 pp, Win rate +5 pp. Got weaker: K/R −0.06, Rating −0.09. Unchanged in recent months: ADR at 74.4. Last 30 days: 10 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.