crocodilplay

Russia
On FACEIT since 2026 362 matches tracked 146 matches in 30 days
ELO ▼ 326
2,053
30-day peak: 2,458
Rank EU
#207,272
Russia #58,718 in Russia
Last updated:
Next update possible in 1h 54m

How does crocodilplay play?

Rating 0.95 K/R 0.69 ADR 74.7 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 362 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 3.2
Zeus kills7 in 362 matches
Knife kills 12 in 362 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 50x 4K, 3 aces in 323 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.9, ELO +341
= Stayed the same
K/R at 0.69, Rating at 0.94, Headshots at 55%
▼ Got worse
Win rate −24 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −147 ELO
38 matches · 37% win rate
In match 2 of the day −125 ELO
43 matches · 44% win rate
Between 18:00 and 24:00 −79 ELO, win rate 46%
On Wednesdays −28 ELO, win rate 39%

crocodilplay loses the most ELO on Ancient: −147 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Ancient
  2. Most kills in a match: 43 · Inferno
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
46% better than 30%
0.68 better than 23%
74.4 better than 19%
0.93 better than 19%
47% of 741 duels better than 26%
34% of 87 situations better than 39%
Dust 272
53% better than 56%
0.70 better than 30%
78.8 better than 39%
0.98 better than 32%
50% of 367 duels better than 43%
54% of 35 situations better than 86%
Anubis67
66% better than 89%
0.71 better than 37%
75.7 better than 24%
0.99 better than 37%
49% of 397 duels better than 36%
38% of 34 situations right on the average
Ancient38
37% better than 8%
0.61 better than 3%
66.5 better than 1%
0.83 better than 3%
45% of 203 duels better than 17%
22% of 18 situations better than 17%
Nuke38
53% better than 41%
0.68 better than 15%
73.8 better than 15%
0.92 better than 11%
52% of 202 duels better than 45%
44% of 16 situations better than 59%
Cache10
60% -
0.61 -
65.6 -
0.87-
35% of 51 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crocodilplay plays

Across 362 matches crocodilplay averages K/R 0.69, ADR 74.7 and a rating of 0.95. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Anubis with a 66% win rate in 67 matches. In 121 of 362 matches the rating was 1.10 or higher (33%), in 175 it was below 0.90. In 323 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: July 2026 at 0.98. crocodilplay loses the most ELO on Ancient (−147 ELO, win rate 37%). Things go best on Anubis (+85 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +79 ELO. Improved over the last three months: ADR +4.9, ELO +341. Got weaker: Win rate −24 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, Headshots at 55%. Last 30 days: 146 matches, win rate 47%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.