crippled666

China
On FACEIT since 2025 216 matches tracked 104 matches in 30 days
ELO ▲ 10
2,617
30-day peak: 2,868
Rank SEA ▼ 224 places
#721
China #37 in China
30 days · prev. #497 · best #193
Last updated:

How does crippled666 play?

Rating 1.06 (from 166 matches) K/R 0.76 ADR 80.1 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.5
Knife kills 1 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +363
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.12, Rating −0.51, ADR −12.5

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: June 2026 with 1.07. Last 3 months: 0.72 (at the start 0.84). Slightly below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
37 matches · 59% win rate
In match 3 of the day +25 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 +101 ELO, win rate 43%
On Sundays −33 ELO, win rate 41%

crippled666 loses the most ELO on Ancient: −30 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Dust 2
  4. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
52% better than 47%
0.77 better than 59%
82.4 better than 55%
1.05 right on the average
49% of 310 duels better than 32%
50% of 42 situations better than 81%
Mirage49
41% better than 13%
0.73 better than 39%
77.7 better than 29%
1.04 better than 47%
49% of 177 duels better than 33%
28% of 25 situations better than 23%
Ancient37
59% better than 70%
0.74 better than 42%
78.2 better than 28%
1.04 better than 47%
50% of 112 duels better than 36%
45% of 11 situations better than 72%
Anubis26
42% better than 15%
0.82 better than 80%
84.5 better than 63%
1.18 better than 85%
52% of 95 duels better than 47%
36% of 14 situations better than 43%
Cache11
55% -
0.81 -
84.4 -
1.06-
57% of 30 duels -
67% of 3 situations -
Inferno9
67% -
0.62 -
65.4 -
0.97-
44% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crippled666 plays

Across 216 matches crippled666 averages K/R 0.76 and ADR 80.1; the rating across the 166 rated matches is 1.06. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 70 of 166 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 144 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: June 2026 at 1.52. crippled666 loses the most ELO on Ancient (−30 ELO, win rate 59%). Things go best on Dust 2 (+105 ELO, win rate 52%). Improved over the last three months: Win rate +3 pp, ELO +363. Got weaker: K/R −0.12, Rating −0.51, ADR −12.5. Unchanged in recent months: Headshots at 57%. Last 30 days: 104 matches, win rate 48%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.