crh

North Korea
On FACEIT since 2020 413 matches tracked 119 matches in 30 days
ELO ▲ 99
2,424
30-day peak: 2,432
Rank EU
#67,819
North Korea #92 in North Korea
Last updated:

How does crh play?

Rating 1.02 (from 363 matches) K/R 0.73 ADR 82.4 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 15 in 413 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 7 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.12, Win rate +12 pp
= Stayed the same
K/R at 0.73, ADR at 82.1, Headshots at 36%, ELO at 2,380
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −90 ELO
47 matches · 40% win rate
On Ancient −18 ELO
42 matches · 52% win rate
On Mondays +5 ELO, win rate 43%

crh loses the most ELO on Cache: −90 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
50% better than 42%
0.75 right on the average
84.4 better than 66%
1.04 right on the average
50% of 638 duels better than 42%
50% of 84 situations better than 82%
Dust 269
48% better than 37%
0.71 better than 34%
78.4 better than 37%
0.99 better than 33%
51% of 322 duels right on the average
37% of 41 situations better than 47%
Anubis49
53% right on the average
0.76 better than 56%
86.4 better than 74%
1.04 right on the average
50% of 267 duels better than 41%
31% of 32 situations better than 32%
Cache47
40% -
0.75 -
84.1 -
1.00-
47% of 233 duels -
36% of 25 situations -
Nuke47
62% better than 72%
0.73 better than 35%
81.2 better than 42%
1.04 better than 43%
45% of 227 duels better than 16%
45% of 31 situations better than 64%
Ancient42
52% better than 48%
0.73 better than 42%
82.4 better than 53%
0.97 better than 27%
52% of 222 duels right on the average
29% of 24 situations better than 27%
Inferno13
15% -
0.64 -
70.6 -
0.92-
37% of 54 duels -
50% of 10 situations -
Overpass4
50% -
0.66 -
82.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How crh plays

Across 413 matches crh averages K/R 0.73 and ADR 82.4; the rating across the 363 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 36% headshots. The strongest map is Nuke with a 62% win rate in 47 matches. In 143 of 363 matches the rating was 1.10 or higher (39%), in 136 it was below 0.90. In 342 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: August 2026 at 1.04. crh loses the most ELO on Cache (−90 ELO, win rate 40%). Things go best on Nuke (+119 ELO, win rate 62%). Match no. 4 of the day goes best: 55% win rate, +101 ELO. Improved over the last three months: Rating +0.12, Win rate +12 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.1, Headshots at 36%, ELO at 2,380. Last 30 days: 119 matches, win rate 50%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.