creed_69

Algeria
133 matches tracked 28 matches in 30 days
Last updated:

How does creed_69 play?

Rating 0.87 K/R 0.66 ADR 75.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.97).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.84−0.13 · Ø 0.97 better than 10%
Pistol kills per match 2.2
Knife kills 4 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.7%).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 66%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 12%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 5x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 6.4+2.6 · Ø 3.8 better than 91%
Enemies flashed per round 0.37+0.12 · Ø 0.25 better than 79%
Deaths per round 79%+6 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +88
= Stayed the same
K/R at 0.68, Rating at 0.88, ADR at 76.3
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −168 ELO
34 matches · 38% win rate
On Ancient −157 ELO
25 matches · 48% win rate
Between 18:00 and 24:00 −16 ELO, win rate 48%
On Mondays −148 ELO, win rate 48%

creed_69 loses the most ELO in match 1 of the day: −168 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 1.82 · Inferno
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 56%
0.67 better than 33%
76.3 better than 40%
0.91 better than 26%
45% of 150 duels better than 27%
43% of 14 situations better than 69%
Mirage30
63% better than 91%
0.61 better than 12%
69.0 better than 12%
0.79 better than 4%
47% of 131 duels better than 36%
24% of 17 situations better than 16%
Ancient25
48% better than 44%
0.65 better than 25%
75.8 better than 38%
0.84 better than 12%
45% of 146 duels better than 27%
78% of 9 situations better than 99%
Anubis19
47% better than 37%
0.71 right on the average
80.6 better than 64%
0.91 better than 28%
54% of 108 duels better than 75%
33% of 9 situations better than 41%
Inferno16
44% better than 30%
0.71 better than 56%
82.4 better than 69%
0.96 better than 47%
48% of 83 duels better than 43%
38% of 8 situations better than 53%
Cache5
80% -
0.61 -
72.3 -
0.80-
52% of 27 duels -
0% of 1 situations -
Nuke3
33% -
0.72 -
77.1 -
0.92-
35% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How creed_69 plays

Across 133 matches creed_69 averages K/R 0.66, ADR 75.8 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 4% of level 5 players. Averages 14.3 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 30 matches. In 30 of 133 matches the rating was 1.10 or higher (23%), in 75 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. creed_69 loses the most ELO in match 1 of the day (−168 ELO, win rate 38%). Things go best on Mirage (+61 ELO, win rate 63%). Match no. 2 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: ELO +88. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.88, ADR at 76.3. Last 30 days: 28 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.