creed--

Turkey
162 matches tracked
ELO
3,149
Peak across the last 162 matches: 3,149
Rank EU ▼ 412 places
#4,270
TR #90 in TR
30 days · prev. #3,858 · best #3,858
Last updated:

How does creed-- play?

Rating 1.26 K/R 0.88 ADR 93.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 162 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 80%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.06).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.26+0.20 · Ø 1.06 better than 90%
Pistol kills per match 3.4
Knife kills 3 in 162 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 39x 4K, 6 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +119
= Stayed the same
K/R at 0.89, Rating at 1.27, ADR at 94.4
▼ Got worse
Win rate −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −118 ELO
22 matches · 32% win rate
On Dust 2 −49 ELO
41 matches · 59% win rate
On Mondays +24 ELO, win rate 54%

creed-- loses the most ELO in match 4 of the day: −118 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 72%
0.91 better than 95%
95.7 better than 95%
1.29 better than 96%
56% of 265 duels better than 70%
45% of 29 situations better than 70%
Dust 241
59% better than 66%
0.92 better than 96%
95.5 better than 94%
1.32 better than 96%
55% of 196 duels better than 63%
43% of 23 situations better than 60%
Ancient19
68% better than 88%
0.80 better than 69%
86.3 better than 70%
1.17 better than 82%
55% of 75 duels better than 65%
75% of 4 situations better than 99%
Anubis18
39% better than 7%
0.81 better than 75%
87.0 better than 76%
1.16 better than 78%
51% of 70 duels better than 40%
22% of 9 situations better than 14%
Inferno13
54% -
0.86 -
94.9 -
1.21-
62% of 60 duels -
0% of 6 situations -
Cache9
67% -
0.95 -
98.2 -
1.40-
60% of 47 duels -
29% of 7 situations -
Nuke4
75% -
0.69 -
80.7 -
1.01-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How creed-- plays

Across 162 matches creed-- averages K/R 0.88, ADR 93.4 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 55% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 102 of 162 matches the rating was 1.10 or higher (63%), in 32 it was below 0.90. In 89 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: June 2026 at 1.32. creed-- loses the most ELO in match 4 of the day (−118 ELO, win rate 32%). Things go best on Mirage (+316 ELO, win rate 60%). Match no. 1 of the day goes best: 73% win rate, +99 ELO. Improved over the last three months: Headshots +2 pp, ELO +119. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.89, Rating at 1.27, ADR at 94.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.