creatineabsr

Thailand
On FACEIT since 2014 165 matches tracked 34 matches in 30 days
ELO ▼ 64
2,293
30-day peak: 2,372
Rank EU
#100,575
Thailand #136 in Thailand
Last updated:

How does creatineabsr play?

Rating 1.00 (from 145 matches) K/R 0.75 ADR 86.5 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 2.6
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 11x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 87%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +217
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.11, Rating −0.16, ADR −13.3, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.71 (at the start 0.82). Just below the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −5 ELO
28 matches · 57% win rate
On Tuesdays +30 ELO, win rate 36%

creatineabsr loses the most ELO on Inferno: −5 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 2.03 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 38%
0.69 better than 25%
79.3 better than 41%
0.88 better than 6%
44% of 174 duels better than 14%
67% of 12 situations better than 97%
Dust 236
53% right on the average
0.76 better than 59%
91.0 better than 90%
1.02 better than 43%
52% of 176 duels better than 54%
45% of 11 situations better than 69%
Inferno28
57% better than 55%
0.77 better than 58%
88.1 better than 77%
1.09 better than 53%
55% of 125 duels better than 62%
50% of 14 situations better than 77%
Anubis21
33% better than 6%
0.69 better than 25%
81.9 better than 56%
0.97 better than 26%
44% of 61 duels better than 14%
57% of 7 situations better than 89%
Ancient17
47% better than 34%
0.81 better than 80%
92.7 better than 93%
1.08 better than 67%
56% of 91 duels better than 75%
38% of 8 situations right on the average
Nuke15
47% better than 23%
0.85 better than 82%
92.5 better than 87%
1.09-
46% of 57 duels better than 18%
33% of 3 situations better than 36%
Cache4
100% -
0.77 -
83.3 -
1.11-
81% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How creatineabsr plays

Across 165 matches creatineabsr averages K/R 0.75 and ADR 86.5; the rating across the 145 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 44% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 58 of 145 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. creatineabsr loses the most ELO on Inferno (−5 ELO, win rate 57%). Things go best on Mirage (+60 ELO, win rate 49%). From match no. 5 of the day on, things go best: 55% win rate. Improved over the last three months: ELO +217. Got weaker: K/R −0.11, Rating −0.16, ADR −13.3, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 34 matches, win rate 47%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.