cre9te

Chile
80 matches tracked
Last updated:

How does cre9te play?

Rating 1.01 (from 48 matches) K/R 0.72 ADR 78.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.3
Knife kills 3 in 80 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

MVPs per match 2.20.0 · Ø 2.2 right on the average

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
Whether cre9te is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 37 before.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
21 matches · 38% win rate
In match 1 of the day +17 ELO
30 matches · 50% win rate

cre9te loses the most ELO on Mirage: −24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Cache
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
69% better than 95%
0.71 better than 43%
79.8 better than 50%
0.98 better than 40%
49% of 55 duels better than 43%
27% of 11 situations better than 24%
Mirage21
38% better than 12%
0.73 right on the average
79.0 better than 46%
0.95-
42% of 38 duels better than 11%
33% of 9 situations better than 36%
Inferno13
62% -
0.74 -
77.0 -
1.07-
54% of 37 duels -
50% of 6 situations -
Anubis5
40% -
0.55 -
67.1 -
0.67-
38% of 13 duels -
0% of 2 situations -
Cache5
80% -
0.90 -
93.8 -
1.33-
67% of 18 duels -
100% of 2 situations -
Overpass4
50% -
0.74 -
80.5 -
1.13-
100% of 1 duels -
-
Ancient3
33% -
0.64 -
62.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cre9te plays

Across 80 matches cre9te averages K/R 0.72 and ADR 78.6; the rating across the 48 rated matches is 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Averages 15.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 69% win rate in 29 matches. In 17 of 48 matches the rating was 1.10 or higher (35%), in 15 it was below 0.90. cre9te loses the most ELO on Mirage (−24 ELO, win rate 38%). Things go best on Dust 2 (+17 ELO, win rate 69%). Match no. 2 of the day goes best: 67% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.