crafty4-

Italy
On FACEIT since 2017 197 matches tracked 33 matches in 30 days
Last updated:

How does crafty4- play?

Rating 1.08 (from 156 matches) K/R 0.78 ADR 85.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 23x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.80, Rating at 1.09, Headshots at 56%, Win rate at 47%
▼ Got worse
ELO −347

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −359 ELO
75 matches · 37% win rate
On Anubis −120 ELO
24 matches · 38% win rate
On Saturdays −144 ELO, win rate 29%

crafty4- loses the most ELO in match 1 of the day: −359 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.69 · Cache
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
45% better than 26%
0.77 better than 64%
83.1 better than 60%
1.05 better than 54%
49% of 255 duels better than 34%
37% of 27 situations right on the average
Ancient41
46% better than 28%
0.79 better than 70%
89.4 better than 83%
1.09 better than 66%
51% of 174 duels better than 46%
22% of 23 situations better than 15%
Anubis24
38% better than 8%
0.72 better than 36%
78.9 better than 37%
0.92 better than 11%
45% of 93 duels better than 15%
25% of 8 situations better than 21%
Inferno24
58% better than 62%
0.88 better than 92%
94.0 better than 92%
1.27 better than 94%
66% of 109 duels better than 96%
38% of 8 situations right on the average
Mirage20
35% better than 5%
0.72 better than 39%
79.1 better than 40%
0.99 better than 34%
50% of 82 duels better than 41%
20% of 5 situations better than 9%
Cache16
56% -
0.83 -
87.4 -
1.18-
55% of 88 duels -
25% of 4 situations -
Overpass7
71% -
0.80 -
92.8 -
0.89-
53% of 15 duels -
-
Nuke5
60% -
0.90 -
97.2 -
1.24-
39% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crafty4- plays

Across 197 matches crafty4- averages K/R 0.78 and ADR 85.7; the rating across the 156 rated matches is 1.08. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 67 of 156 matches the rating was 1.10 or higher (43%), in 51 it was below 0.90. In 101 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. crafty4- loses the most ELO in match 1 of the day (−359 ELO, win rate 37%). Things go best in match 4 of the day (+30 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: ADR +4.0. Got weaker: ELO −347. Unchanged in recent months: K/R at 0.80, Rating at 1.09, Headshots at 56%, Win rate at 47%. Last 30 days: 33 matches, win rate 55%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.