cra1t

Russia
On FACEIT since 2020 209 matches tracked 82 matches in 30 days
ELO ▼ 24
2,071
30-day peak: 2,135
Rank EU
#196,922
Russia #55,561 in Russia
Last updated:

How does cra1t play?

Rating 1.05 K/R 0.74 ADR 80.7 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.4
Knife kills 1 in 209 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 27x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +6.3, Win rate +4 pp
= Stayed the same
ELO at 2,135
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
44 matches · 34% win rate
In match 3 of the day −25 ELO
34 matches · 41% win rate
On Tuesdays ±0 ELO, win rate 36%

cra1t loses the most ELO on Anubis: −50 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Inferno
  2. Highest rating in a match: 2.42 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 48%
0.73 right on the average
78.0 better than 37%
1.05 better than 59%
54% of 216 duels better than 69%
35% of 62 situations better than 41%
Anubis44
34% better than 8%
0.74 right on the average
82.8 better than 61%
1.02 better than 46%
58% of 118 duels better than 85%
28% of 36 situations better than 27%
Nuke31
61% better than 70%
0.79 better than 61%
81.9 better than 47%
1.15 better than 72%
57% of 83 duels better than 72%
33% of 30 situations better than 33%
Dust 218
50% better than 44%
0.68 better than 22%
79.9 better than 44%
0.94 better than 19%
52% of 54 duels better than 54%
33% of 15 situations better than 39%
Ancient16
19% better than 1%
0.69 better than 24%
80.2 better than 43%
0.95 better than 23%
44% of 43 duels better than 12%
38% of 8 situations right on the average
Cache16
56% -
0.81 -
86.7 -
1.14-
80% of 55 duels -
54% of 13 situations -
Inferno6
33% -
0.76 -
80.9 -
1.07-
60% of 25 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cra1t plays

Across 209 matches cra1t averages K/R 0.74, ADR 80.7 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 40% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 85 of 209 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 168 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. cra1t loses the most ELO on Anubis (−50 ELO, win rate 34%). Things go best on Mirage (+137 ELO, win rate 51%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +6.3, Win rate +4 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 2,135. Last 30 days: 82 matches, win rate 43%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.