cr4ck9

Mongolia
On FACEIT since 2016 56 matches tracked
ELO
2,050
Peak across the last 56 matches: 2,050
Rank SEA ▲ 1,546 places
#5,439
Mongolia #1,474 in Mongolia
30 days · prev. #6,985 · best #4,366
Last updated:

How does cr4ck9 play?

Rating 0.97 K/R 0.67 ADR 73.4 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.2
Knife kills 4 in 56 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 5x 4K, 0 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −21 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Most kills in a match: 28 · Inferno
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 88%
0.72 better than 42%
78.6 better than 41%
1.03 better than 53%
55% of 51 duels better than 74%
57% of 7 situations better than 91%
Dust 213
77% -
0.48 -
51.8 -
0.76-
50% of 28 duels -
0% of 3 situations -
Anubis8
63% -
0.73 -
81.0 -
1.04-
40% of 25 duels -
50% of 4 situations -
Ancient7
71% -
0.71 -
82.7 -
0.99-
41% of 27 duels -
40% of 5 situations -
Nuke7
86% -
0.66 -
72.0 -
0.96-
56% of 18 duels -
86% of 7 situations -
Inferno4
75% -
0.87 -
90.1 -
1.21-
65% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cr4ck9 plays

Across 56 matches cr4ck9 averages K/R 0.67, ADR 73.4 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 18 of 56 matches the rating was 1.10 or higher (32%), in 24 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 0 aces. Things go best from match 5 of the day (±0 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.