cr3wel

CN
On FACEIT since 2023 69 matches tracked 46 matches in 30 days
ELO ▲ 116
3,032
30-day peak: 3,032
Rank EU ▼ 1,128 places
#6,822
CN #199 in CN
30 days · prev. #5,694 · best #5,435
Last updated:

How does cr3wel play?

Rating 0.99 K/R 0.74 ADR 84.9 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
EntryMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 92%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 59%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 17x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 26%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether cr3wel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
28 matches · 57% win rate

cr3wel loses the most ELO on Mirage: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 1.80 · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 60%
0.76 right on the average
88.5 better than 78%
1.04 better than 40%
53% of 217 duels right on the average
44% of 9 situations better than 68%
Dust 216
50% better than 32%
0.71 better than 27%
83.5 better than 56%
0.92 better than 8%
60% of 97 duels better than 85%
60% of 10 situations better than 93%
Anubis11
55% -
0.73 -
82.7 -
0.99-
55% of 62 duels -
56% of 9 situations -
Ancient9
67% -
0.76 -
85.7 -
0.98-
52% of 63 duels -
40% of 5 situations -
Nuke4
50% -
0.64 -
70.7 -
0.99-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cr3wel plays

Across 69 matches cr3wel averages K/R 0.74, ADR 84.9 and a rating of 0.99. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 26 of 69 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 69 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. cr3wel loses the most ELO on Mirage (−25 ELO, win rate 57%). Last 30 days: 46 matches, win rate 59%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.