cr3meeees

Cyprus
On FACEIT since 2014 398 matches tracked 116 matches in 30 days
ELO ▼ 43
2,771
30-day peak: 3,117
Rank EU ▼ 12,930 places
#19,650
Cyprus #23 in Cyprus
30 days · prev. #6,720 · best #4,851
Last updated:

How does cr3meeees play?

Rating 0.99 (from 383 matches) K/R 0.70 ADR 77.7 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 383 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.6
Knife kills 2 in 398 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 13%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 45x 4K, 5 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +450
= Stayed the same
K/R at 0.69, ADR at 77.3, Headshots at 51%
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +44 ELO
75 matches · 44% win rate
On Mondays +3 ELO, win rate 44%

cr3meeees loses the most ELO in match 2 of the day: +44 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
60% better than 74%
0.71 better than 29%
78.0 better than 31%
1.03 better than 39%
50% of 342 duels better than 38%
51% of 37 situations better than 84%
Mirage98
54% better than 53%
0.70 better than 24%
78.7 better than 33%
1.01 better than 34%
50% of 444 duels better than 36%
36% of 45 situations better than 42%
Ancient77
47% better than 26%
0.69 better than 20%
76.1 better than 20%
0.97 better than 22%
49% of 296 duels better than 32%
44% of 45 situations better than 66%
Inferno70
40% better than 6%
0.66 better than 7%
74.4 better than 9%
0.92 better than 5%
46% of 260 duels better than 11%
33% of 36 situations better than 35%
Cache49
61% better than 66%
0.72 better than 24%
82.5 better than 39%
1.02 better than 25%
55% of 210 duels better than 55%
40% of 25 situations better than 54%
Anubis4
50% -
0.85 -
86.3 -
0.98-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cr3meeees plays

Across 398 matches cr3meeees averages K/R 0.70 and ADR 77.7; the rating across the 383 rated matches is 0.99. Biggest strength: Utility damage per round at 5.2, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Cache with a 61% win rate in 49 matches. In 140 of 383 matches the rating was 1.10 or higher (37%), in 156 it was below 0.90. In 335 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.06. cr3meeees loses the most ELO in match 2 of the day (+44 ELO, win rate 44%). Things go best on Cache (+217 ELO, win rate 61%). Match no. 4 of the day goes best: 57% win rate, +59 ELO. Improved over the last three months: Win rate +3 pp, ELO +450. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.69, ADR at 77.3, Headshots at 51%. Last 30 days: 116 matches, win rate 52%, net ELO +191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.